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LibJS: Always allocate ExecutionContext objects on the malloc heap
Instead of allocating these in a mixture of ways, we now always put them on the malloc heap, and keep an intrusive linked list of them that we can iterate for GC marking purposes.
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38 changed files with 251 additions and 217 deletions
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@ -22,17 +22,17 @@ public:
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[[nodiscard]] Realm const& shadow_realm() const { return m_shadow_realm; }
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[[nodiscard]] Realm& shadow_realm() { return m_shadow_realm; }
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[[nodiscard]] ExecutionContext const& execution_context() const { return m_execution_context; }
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[[nodiscard]] ExecutionContext& execution_context() { return m_execution_context; }
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[[nodiscard]] ExecutionContext const& execution_context() const { return *m_execution_context; }
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[[nodiscard]] ExecutionContext& execution_context() { return *m_execution_context; }
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private:
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ShadowRealm(Realm&, ExecutionContext, Object& prototype);
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ShadowRealm(Realm&, NonnullOwnPtr<ExecutionContext>, Object& prototype);
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virtual void visit_edges(Visitor&) override;
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// 3.5 Properties of ShadowRealm Instances, https://tc39.es/proposal-shadowrealm/#sec-properties-of-shadowrealm-instances
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NonnullGCPtr<Realm> m_shadow_realm; // [[ShadowRealm]]
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ExecutionContext m_execution_context; // [[ExecutionContext]]
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NonnullGCPtr<Realm> m_shadow_realm; // [[ShadowRealm]]
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NonnullOwnPtr<ExecutionContext> m_execution_context; // [[ExecutionContext]]
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};
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ThrowCompletionOr<void> copy_name_and_length(VM&, FunctionObject& function, FunctionObject& target, Optional<StringView> prefix = {}, Optional<unsigned> arg_count = {});
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