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HackStudio: Add a disassembly view for the current function in debug mode
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6 changed files with 398 additions and 1 deletions
77
DevTools/HackStudio/Debugger/DisassemblyModel.h
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77
DevTools/HackStudio/Debugger/DisassemblyModel.h
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/*
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* Copyright (c) 2020, Luke Wilde <luke.wilde@live.co.uk>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGUI/Model.h>
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#include <LibX86/Instruction.h>
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#include <sys/arch/i386/regs.h>
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namespace Debug {
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class DebugSession;
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}
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namespace HackStudio {
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struct InstructionData {
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X86::Instruction insn;
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String disassembly;
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StringView bytes;
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FlatPtr address { 0 };
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};
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class DisassemblyModel final : public GUI::Model {
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public:
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static NonnullRefPtr<DisassemblyModel> create(const Debug::DebugSession& debug_session, const PtraceRegisters& regs)
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{
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return adopt(*new DisassemblyModel(debug_session, regs));
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}
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enum Column {
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Address,
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InstructionBytes,
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Disassembly,
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__Count
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};
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virtual ~DisassemblyModel() override;
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virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
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virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return Column::__Count; }
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virtual String column_name(int) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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virtual void update() override;
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private:
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DisassemblyModel(const Debug::DebugSession&, const PtraceRegisters&);
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Vector<InstructionData> m_instructions;
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};
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}
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