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Userland: Use AK::pow<I> where applicable

This commit is contained in:
Hendiadyoin1 2022-01-27 13:38:28 +01:00 committed by Brian Gianforcaro
parent 9ba9691d19
commit 3e135f347f
3 changed files with 14 additions and 11 deletions

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@ -12,6 +12,7 @@
#include "Layer.h"
#include "Tools/MoveTool.h"
#include "Tools/Tool.h"
#include <AK/IntegralMath.h>
#include <AK/LexicalPath.h>
#include <LibConfig/Client.h>
#include <LibFileSystemAccessClient/Client.h>
@ -218,14 +219,15 @@ int ImageEditor::calculate_ruler_step_size() const
const auto step_target = 80 / scale();
const auto max_factor = 5;
for (int factor = 0; factor < max_factor; ++factor) {
if (step_target <= 1 * (float)pow(10, factor))
return 1 * pow(10, factor);
if (step_target <= 2 * (float)pow(10, factor))
return 2 * pow(10, factor);
if (step_target <= 5 * (float)pow(10, factor))
return 5 * pow(10, factor);
int ten_to_factor = AK::pow<int>(10, factor);
if (step_target <= 1 * ten_to_factor)
return 1 * ten_to_factor;
if (step_target <= 2 * ten_to_factor)
return 2 * ten_to_factor;
if (step_target <= 5 * ten_to_factor)
return 5 * ten_to_factor;
}
return 1 * pow(10, max_factor);
return AK::pow<int>(10, max_factor);
}
Gfx::IntRect ImageEditor::mouse_indicator_rect_x() const