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LibWeb: Move border painting from Layout::Box to a free function

This will allow us to share some code between inline and non-inline
border painting.
This commit is contained in:
Andreas Kling 2020-12-04 18:02:21 +01:00
parent c01070df1b
commit 3eb07d289e
6 changed files with 211 additions and 128 deletions

View file

@ -30,125 +30,10 @@
#include <LibWeb/Layout/BlockBox.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Page/Frame.h>
#include <LibWeb/Painting/BorderPainting.h>
namespace Web::Layout {
void Box::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, const BorderData& border_data)
{
float width = border_data.width;
if (width <= 0)
return;
auto color = border_data.color;
auto border_style = border_data.line_style;
int int_width = max((int)width, 1);
struct Points {
Gfx::FloatPoint p1;
Gfx::FloatPoint p2;
};
auto points_for_edge = [](Edge edge, const Gfx::FloatRect& rect) -> Points {
switch (edge) {
case Edge::Top:
return { rect.top_left(), rect.top_right() };
case Edge::Right:
return { rect.top_right(), rect.bottom_right() };
case Edge::Bottom:
return { rect.bottom_left(), rect.bottom_right() };
default: // Edge::Left
return { rect.top_left(), rect.bottom_left() };
}
};
auto [p1, p2] = points_for_edge(edge, rect);
if (border_style == CSS::LineStyle::Inset) {
auto top_left_color = Color::from_rgb(0x5a5a5a);
auto bottom_right_color = Color::from_rgb(0x888888);
color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
} else if (border_style == CSS::LineStyle::Outset) {
auto top_left_color = Color::from_rgb(0x888888);
auto bottom_right_color = Color::from_rgb(0x5a5a5a);
color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
}
auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
if (border_style == CSS::LineStyle::Dotted)
gfx_line_style = Gfx::Painter::LineStyle::Dotted;
if (border_style == CSS::LineStyle::Dashed)
gfx_line_style = Gfx::Painter::LineStyle::Dashed;
if (gfx_line_style != Gfx::Painter::LineStyle::Solid) {
switch (edge) {
case Edge::Top:
p1.move_by(int_width / 2, int_width / 2);
p2.move_by(-int_width / 2, int_width / 2);
break;
case Edge::Right:
p1.move_by(-int_width / 2, int_width / 2);
p2.move_by(-int_width / 2, -int_width / 2);
break;
case Edge::Bottom:
p1.move_by(int_width / 2, -int_width / 2);
p2.move_by(-int_width / 2, -int_width / 2);
break;
case Edge::Left:
p1.move_by(int_width / 2, int_width / 2);
p2.move_by(int_width / 2, -int_width / 2);
break;
}
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, gfx_line_style);
return;
}
auto draw_line = [&](auto& p1, auto& p2) {
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, gfx_line_style);
};
float p1_step = 0;
float p2_step = 0;
switch (edge) {
case Edge::Top:
p1_step = style().border_left().width / (float)int_width;
p2_step = style().border_right().width / (float)int_width;
for (int i = 0; i < int_width; ++i) {
draw_line(p1, p2);
p1.move_by(p1_step, 1);
p2.move_by(-p2_step, 1);
}
break;
case Edge::Right:
p1_step = style().border_top().width / (float)int_width;
p2_step = style().border_bottom().width / (float)int_width;
for (int i = int_width - 1; i >= 0; --i) {
draw_line(p1, p2);
p1.move_by(-1, p1_step);
p2.move_by(-1, -p2_step);
}
break;
case Edge::Bottom:
p1_step = style().border_left().width / (float)int_width;
p2_step = style().border_right().width / (float)int_width;
for (int i = int_width - 1; i >= 0; --i) {
draw_line(p1, p2);
p1.move_by(p1_step, -1);
p2.move_by(-p2_step, -1);
}
break;
case Edge::Left:
p1_step = style().border_top().width / (float)int_width;
p2_step = style().border_bottom().width / (float)int_width;
for (int i = 0; i < int_width; ++i) {
draw_line(p1, p2);
p1.move_by(1, p1_step);
p2.move_by(1, -p2_step);
}
break;
}
}
void Box::paint(PaintContext& context, PaintPhase phase)
{
if (!is_visible())
@ -187,10 +72,10 @@ void Box::paint(PaintContext& context, PaintPhase phase)
bordered_rect.set_y(padded_rect.y() - box_model().border.top.to_px(*this));
bordered_rect.set_height(padded_rect.height() + box_model().border.top.to_px(*this) + box_model().border.bottom.to_px(*this));
paint_border(context, Edge::Left, bordered_rect, style().border_left());
paint_border(context, Edge::Right, bordered_rect, style().border_right());
paint_border(context, Edge::Top, bordered_rect, style().border_top());
paint_border(context, Edge::Bottom, bordered_rect, style().border_bottom());
Painting::paint_border(context, Painting::BorderEdge::Left, bordered_rect, style());
Painting::paint_border(context, Painting::BorderEdge::Right, bordered_rect, style());
Painting::paint_border(context, Painting::BorderEdge::Top, bordered_rect, style());
Painting::paint_border(context, Painting::BorderEdge::Bottom, bordered_rect, style());
}
Layout::NodeWithStyleAndBoxModelMetrics::paint(context, phase);