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LibSoftGPU: Remove a lot of [ui]32x4 casts in Sampler

This commit is contained in:
Jelle Raaijmakers 2022-03-08 12:21:46 +01:00 committed by Andreas Kling
parent c21a3b3029
commit 3ece3f3ed1

View file

@ -191,28 +191,28 @@ Vector4<AK::SIMD::f32x4> Sampler::sample_2d_lod(Vector2<AK::SIMD::f32x4> const&
u -= 0.5f;
v -= 0.5f;
i32x4 i0 = to_i32x4(floor_int_range(u));
i32x4 i1 = i0 + 1;
i32x4 j0 = to_i32x4(floor_int_range(v));
i32x4 j1 = j0 + 1;
u32x4 i0 = to_u32x4(floor_int_range(u));
u32x4 i1 = i0 + 1;
u32x4 j0 = to_u32x4(floor_int_range(v));
u32x4 j1 = j0 + 1;
if (m_config.texture_wrap_u == TextureWrapMode::Repeat) {
if (image.width_is_power_of_two()) {
i0 = (i32x4)(i0 & width_mask);
i1 = (i32x4)(i1 & width_mask);
i0 = i0 & width_mask;
i1 = i1 & width_mask;
} else {
i0 = (i32x4)(i0 % width);
i1 = (i32x4)(i1 % width);
i0 = i0 % width;
i1 = i1 % width;
}
}
if (m_config.texture_wrap_v == TextureWrapMode::Repeat) {
if (image.height_is_power_of_two()) {
j0 = (i32x4)(j0 & height_mask);
j1 = (i32x4)(j1 & height_mask);
j0 = j0 & height_mask;
j1 = j1 & height_mask;
} else {
j0 = (i32x4)(j0 % height);
j1 = (i32x4)(j1 % height);
j0 = j0 % height;
j1 = j1 % height;
}
}
@ -221,15 +221,15 @@ Vector4<AK::SIMD::f32x4> Sampler::sample_2d_lod(Vector2<AK::SIMD::f32x4> const&
Vector4<f32x4> t0, t1, t2, t3;
if (m_config.texture_wrap_u == TextureWrapMode::Repeat && m_config.texture_wrap_v == TextureWrapMode::Repeat) {
t0 = texel4(image, layer, level, to_u32x4(i0), to_u32x4(j0), k);
t1 = texel4(image, layer, level, to_u32x4(i1), to_u32x4(j0), k);
t2 = texel4(image, layer, level, to_u32x4(i0), to_u32x4(j1), k);
t3 = texel4(image, layer, level, to_u32x4(i1), to_u32x4(j1), k);
t0 = texel4(image, layer, level, i0, j0, k);
t1 = texel4(image, layer, level, i1, j0, k);
t2 = texel4(image, layer, level, i0, j1, k);
t3 = texel4(image, layer, level, i1, j1, k);
} else {
t0 = texel4border(image, layer, level, to_u32x4(i0), to_u32x4(j0), k, m_config.border_color, width, height);
t1 = texel4border(image, layer, level, to_u32x4(i1), to_u32x4(j0), k, m_config.border_color, width, height);
t2 = texel4border(image, layer, level, to_u32x4(i0), to_u32x4(j1), k, m_config.border_color, width, height);
t3 = texel4border(image, layer, level, to_u32x4(i1), to_u32x4(j1), k, m_config.border_color, width, height);
t1 = texel4border(image, layer, level, i1, j0, k, m_config.border_color, width, height);
t0 = texel4border(image, layer, level, i0, j0, k, m_config.border_color, width, height);
t2 = texel4border(image, layer, level, i0, j1, k, m_config.border_color, width, height);
t3 = texel4border(image, layer, level, i1, j1, k, m_config.border_color, width, height);
}
f32x4 const alpha = frac_int_range(u);