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https://github.com/RGBCube/serenity
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LibSoftGPU: Remove a lot of [ui]32x4
casts in Sampler
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parent
c21a3b3029
commit
3ece3f3ed1
1 changed files with 20 additions and 20 deletions
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@ -191,28 +191,28 @@ Vector4<AK::SIMD::f32x4> Sampler::sample_2d_lod(Vector2<AK::SIMD::f32x4> const&
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u -= 0.5f;
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v -= 0.5f;
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i32x4 i0 = to_i32x4(floor_int_range(u));
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i32x4 i1 = i0 + 1;
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i32x4 j0 = to_i32x4(floor_int_range(v));
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i32x4 j1 = j0 + 1;
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u32x4 i0 = to_u32x4(floor_int_range(u));
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u32x4 i1 = i0 + 1;
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u32x4 j0 = to_u32x4(floor_int_range(v));
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u32x4 j1 = j0 + 1;
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if (m_config.texture_wrap_u == TextureWrapMode::Repeat) {
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if (image.width_is_power_of_two()) {
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i0 = (i32x4)(i0 & width_mask);
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i1 = (i32x4)(i1 & width_mask);
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i0 = i0 & width_mask;
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i1 = i1 & width_mask;
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} else {
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i0 = (i32x4)(i0 % width);
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i1 = (i32x4)(i1 % width);
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i0 = i0 % width;
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i1 = i1 % width;
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}
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}
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if (m_config.texture_wrap_v == TextureWrapMode::Repeat) {
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if (image.height_is_power_of_two()) {
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j0 = (i32x4)(j0 & height_mask);
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j1 = (i32x4)(j1 & height_mask);
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j0 = j0 & height_mask;
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j1 = j1 & height_mask;
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} else {
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j0 = (i32x4)(j0 % height);
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j1 = (i32x4)(j1 % height);
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j0 = j0 % height;
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j1 = j1 % height;
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}
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}
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@ -221,15 +221,15 @@ Vector4<AK::SIMD::f32x4> Sampler::sample_2d_lod(Vector2<AK::SIMD::f32x4> const&
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Vector4<f32x4> t0, t1, t2, t3;
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if (m_config.texture_wrap_u == TextureWrapMode::Repeat && m_config.texture_wrap_v == TextureWrapMode::Repeat) {
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t0 = texel4(image, layer, level, to_u32x4(i0), to_u32x4(j0), k);
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t1 = texel4(image, layer, level, to_u32x4(i1), to_u32x4(j0), k);
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t2 = texel4(image, layer, level, to_u32x4(i0), to_u32x4(j1), k);
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t3 = texel4(image, layer, level, to_u32x4(i1), to_u32x4(j1), k);
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t0 = texel4(image, layer, level, i0, j0, k);
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t1 = texel4(image, layer, level, i1, j0, k);
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t2 = texel4(image, layer, level, i0, j1, k);
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t3 = texel4(image, layer, level, i1, j1, k);
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} else {
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t0 = texel4border(image, layer, level, to_u32x4(i0), to_u32x4(j0), k, m_config.border_color, width, height);
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t1 = texel4border(image, layer, level, to_u32x4(i1), to_u32x4(j0), k, m_config.border_color, width, height);
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t2 = texel4border(image, layer, level, to_u32x4(i0), to_u32x4(j1), k, m_config.border_color, width, height);
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t3 = texel4border(image, layer, level, to_u32x4(i1), to_u32x4(j1), k, m_config.border_color, width, height);
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t1 = texel4border(image, layer, level, i1, j0, k, m_config.border_color, width, height);
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t0 = texel4border(image, layer, level, i0, j0, k, m_config.border_color, width, height);
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t2 = texel4border(image, layer, level, i0, j1, k, m_config.border_color, width, height);
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t3 = texel4border(image, layer, level, i1, j1, k, m_config.border_color, width, height);
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}
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f32x4 const alpha = frac_int_range(u);
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