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Userland: Prefer _string over _short_string

As `_string` can't fail anymore (since 3434412), there are no real
benefits to use the short variant in most cases.
This commit is contained in:
Lucas CHOLLET 2023-08-07 22:26:17 -04:00 committed by Andreas Kling
parent a5edc9cdfc
commit 3f35ffb648
198 changed files with 684 additions and 684 deletions

View file

@ -32,7 +32,7 @@ CreateNewImageDialog::CreateNewImageDialog(GUI::Window* parent_window)
main_widget->set_layout<GUI::VerticalBoxLayout>(4);
auto& name_label = main_widget->add<GUI::Label>("Name:"_short_string);
auto& name_label = main_widget->add<GUI::Label>("Name:"_string);
name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
m_name_textbox = main_widget->add<GUI::TextBox>();
@ -42,12 +42,12 @@ CreateNewImageDialog::CreateNewImageDialog(GUI::Window* parent_window)
auto default_name = Config::read_string("PixelPaint"sv, "NewImage"sv, "Name"sv);
m_name_textbox->set_text(default_name);
auto& width_label = main_widget->add<GUI::Label>("Width:"_short_string);
auto& width_label = main_widget->add<GUI::Label>("Width:"_string);
width_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& width_spinbox = main_widget->add<GUI::SpinBox>();
auto& height_label = main_widget->add<GUI::Label>("Height:"_short_string);
auto& height_label = main_widget->add<GUI::Label>("Height:"_string);
height_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& height_spinbox = main_widget->add<GUI::SpinBox>();
@ -115,7 +115,7 @@ CreateNewImageDialog::CreateNewImageDialog(GUI::Window* parent_window)
auto& button_container = main_widget->add<GUI::Widget>();
button_container.set_layout<GUI::HorizontalBoxLayout>();
auto& ok_button = button_container.add<GUI::Button>("OK"_short_string);
auto& ok_button = button_container.add<GUI::Button>("OK"_string);
ok_button.on_click = [&](auto) {
if (set_defaults_checkbox.is_checked()) {
Config::write_string("PixelPaint"sv, "NewImage"sv, "Name"sv, m_image_name);
@ -128,7 +128,7 @@ CreateNewImageDialog::CreateNewImageDialog(GUI::Window* parent_window)
};
ok_button.set_default(true);
auto& cancel_button = button_container.add<GUI::Button>("Cancel"_short_string);
auto& cancel_button = button_container.add<GUI::Button>("Cancel"_string);
cancel_button.on_click = [this](auto) {
done(ExecResult::Cancel);
};