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Userland: Prefer _string over _short_string

As `_string` can't fail anymore (since 3434412), there are no real
benefits to use the short variant in most cases.
This commit is contained in:
Lucas CHOLLET 2023-08-07 22:26:17 -04:00 committed by Andreas Kling
parent a5edc9cdfc
commit 3f35ffb648
198 changed files with 684 additions and 684 deletions

View file

@ -275,7 +275,7 @@ ErrorOr<GUI::Widget*> GradientTool::get_properties_widget()
hardness_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
hardness_label->set_fixed_size(80, 20);
auto hardness_slider = TRY(hardness_container->try_add<GUI::ValueSlider>(Orientation::Horizontal, "%"_short_string));
auto hardness_slider = TRY(hardness_container->try_add<GUI::ValueSlider>(Orientation::Horizontal, "%"_string));
hardness_slider->set_range(1, 99);
hardness_slider->set_value(m_hardness);
hardness_slider->on_change = [this](int value) {
@ -297,7 +297,7 @@ ErrorOr<GUI::Widget*> GradientTool::get_properties_widget()
TRY(button_container->try_set_layout<GUI::HorizontalBoxLayout>());
button_container->add_spacer().release_value_but_fixme_should_propagate_errors();
auto apply_button = TRY(button_container->try_add<GUI::DialogButton>("Apply"_short_string));
auto apply_button = TRY(button_container->try_add<GUI::DialogButton>("Apply"_string));
apply_button->on_click = [this](auto) {
rasterize_gradient();
};