mirror of
https://github.com/RGBCube/serenity
synced 2025-07-29 14:57:35 +00:00
Userland: Prefer _string
over _short_string
As `_string` can't fail anymore (since 3434412
), there are no real
benefits to use the short variant in most cases.
This commit is contained in:
parent
a5edc9cdfc
commit
3f35ffb648
198 changed files with 684 additions and 684 deletions
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@ -133,7 +133,7 @@ void Game::show_score_card(bool game_over)
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button_container.set_shrink_to_fit(true);
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button_container.set_layout<GUI::VerticalBoxLayout>();
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auto& close_button = button_container.add<GUI::Button>("OK"_short_string);
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auto& close_button = button_container.add<GUI::Button>("OK"_string);
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close_button.on_click = [&score_dialog](auto) {
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score_dialog->done(GUI::Dialog::ExecResult::OK);
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};
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@ -869,7 +869,7 @@ void Game::pass_cards()
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}
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m_state = State::PassingAccept;
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m_passing_button->set_text("OK"_short_string);
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m_passing_button->set_text("OK"_string);
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m_passing_button->set_enabled(true);
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}
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@ -27,7 +27,7 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, DeprecatedString player_name
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auto& name_box = main_widget->add<GUI::Widget>();
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name_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 4);
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auto& name_label = name_box.add<GUI::Label>("Name:"_short_string);
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auto& name_label = name_box.add<GUI::Label>("Name:"_string);
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name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& textbox = name_box.add<GUI::TextBox>();
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@ -39,11 +39,11 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, DeprecatedString player_name
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auto& button_box = main_widget->add<GUI::Widget>();
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button_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 12);
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button_box.add<GUI::Button>("Cancel"_short_string).on_click = [this](auto) {
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button_box.add<GUI::Button>("Cancel"_string).on_click = [this](auto) {
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done(ExecResult::Cancel);
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};
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button_box.add<GUI::Button>("OK"_short_string).on_click = [this](auto) {
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button_box.add<GUI::Button>("OK"_string).on_click = [this](auto) {
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done(ExecResult::OK);
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};
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}
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@ -85,7 +85,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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GUI::MessageBox::show(settings_dialog, "Settings have been successfully saved and will take effect in the next game."sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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};
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auto game_menu = TRY(window->try_add_menu("&Game"_short_string));
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auto game_menu = TRY(window->try_add_menu("&Game"_string));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game.setup(player_name);
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@ -98,7 +98,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })));
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auto help_menu = TRY(window->try_add_menu("&Help"_short_string));
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auto help_menu = TRY(window->try_add_menu("&Help"_string));
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TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
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TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) {
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Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Hearts.md"), "/bin/Help");
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