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Userland: Prefer _string over _short_string

As `_string` can't fail anymore (since 3434412), there are no real
benefits to use the short variant in most cases.
This commit is contained in:
Lucas CHOLLET 2023-08-07 22:26:17 -04:00 committed by Andreas Kling
parent a5edc9cdfc
commit 3f35ffb648
198 changed files with 684 additions and 684 deletions

View file

@ -27,7 +27,7 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, DeprecatedString player_name
auto& name_box = main_widget->add<GUI::Widget>();
name_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 4);
auto& name_label = name_box.add<GUI::Label>("Name:"_short_string);
auto& name_label = name_box.add<GUI::Label>("Name:"_string);
name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& textbox = name_box.add<GUI::TextBox>();
@ -39,11 +39,11 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, DeprecatedString player_name
auto& button_box = main_widget->add<GUI::Widget>();
button_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 12);
button_box.add<GUI::Button>("Cancel"_short_string).on_click = [this](auto) {
button_box.add<GUI::Button>("Cancel"_string).on_click = [this](auto) {
done(ExecResult::Cancel);
};
button_box.add<GUI::Button>("OK"_short_string).on_click = [this](auto) {
button_box.add<GUI::Button>("OK"_string).on_click = [this](auto) {
done(ExecResult::OK);
};
}