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Userland: Prefer _string
over _short_string
As `_string` can't fail anymore (since 3434412
), there are no real
benefits to use the short variant in most cases.
This commit is contained in:
parent
a5edc9cdfc
commit
3f35ffb648
198 changed files with 684 additions and 684 deletions
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@ -27,7 +27,7 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, DeprecatedString player_name
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auto& name_box = main_widget->add<GUI::Widget>();
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name_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 4);
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auto& name_label = name_box.add<GUI::Label>("Name:"_short_string);
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auto& name_label = name_box.add<GUI::Label>("Name:"_string);
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name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& textbox = name_box.add<GUI::TextBox>();
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@ -39,11 +39,11 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, DeprecatedString player_name
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auto& button_box = main_widget->add<GUI::Widget>();
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button_box.set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 12);
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button_box.add<GUI::Button>("Cancel"_short_string).on_click = [this](auto) {
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button_box.add<GUI::Button>("Cancel"_string).on_click = [this](auto) {
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done(ExecResult::Cancel);
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};
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button_box.add<GUI::Button>("OK"_short_string).on_click = [this](auto) {
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button_box.add<GUI::Button>("OK"_string).on_click = [this](auto) {
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done(ExecResult::OK);
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};
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}
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