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Userland: Prefer _string over _short_string

As `_string` can't fail anymore (since 3434412), there are no real
benefits to use the short variant in most cases.
This commit is contained in:
Lucas CHOLLET 2023-08-07 22:26:17 -04:00 committed by Andreas Kling
parent a5edc9cdfc
commit 3f35ffb648
198 changed files with 684 additions and 684 deletions

View file

@ -213,7 +213,7 @@ void ColorPicker::build_ui()
auto& tab_widget = root_container->add<GUI::TabWidget>();
auto& tab_palette = tab_widget.add_tab<Widget>("Palette"_short_string);
auto& tab_palette = tab_widget.add_tab<Widget>("Palette"_string);
tab_palette.set_layout<VerticalBoxLayout>(4, 4);
build_ui_palette(tab_palette);
@ -229,7 +229,7 @@ void ColorPicker::build_ui()
button_container.add_spacer().release_value_but_fixme_should_propagate_errors();
auto& ok_button = button_container.add<DialogButton>();
ok_button.set_text("OK"_short_string);
ok_button.set_text("OK"_string);
ok_button.on_click = [this](auto) {
if (on_color_changed)
on_color_changed(m_color);
@ -238,7 +238,7 @@ void ColorPicker::build_ui()
ok_button.set_default(true);
auto& cancel_button = button_container.add<DialogButton>();
cancel_button.set_text("Cancel"_short_string);
cancel_button.set_text("Cancel"_string);
cancel_button.on_click = [this](auto) {
if (on_color_changed)
on_color_changed(m_original_color);
@ -337,7 +337,7 @@ void ColorPicker::build_ui_custom(Widget& root_container)
auto& html_label = html_container.add<GUI::Label>();
html_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
html_label.set_preferred_width(48);
html_label.set_text("HTML:"_short_string);
html_label.set_text("HTML:"_string);
m_html_text = html_container.add<GUI::TextBox>();
m_html_text->set_text(m_color_has_alpha_channel ? m_color.to_deprecated_string() : m_color.to_deprecated_string_without_alpha());
@ -393,16 +393,16 @@ void ColorPicker::build_ui_custom(Widget& root_container)
};
if (component == Red) {
rgb_label.set_text("Red:"_short_string);
rgb_label.set_text("Red:"_string);
m_red_spinbox = spinbox;
} else if (component == Green) {
rgb_label.set_text("Green:"_short_string);
rgb_label.set_text("Green:"_string);
m_green_spinbox = spinbox;
} else if (component == Blue) {
rgb_label.set_text("Blue:"_short_string);
rgb_label.set_text("Blue:"_string);
m_blue_spinbox = spinbox;
} else if (component == Alpha) {
rgb_label.set_text("Alpha:"_short_string);
rgb_label.set_text("Alpha:"_string);
m_alpha_spinbox = spinbox;
}
};