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https://github.com/RGBCube/serenity
synced 2025-07-27 05:37:34 +00:00
Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
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parent
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762 changed files with 8315 additions and 8316 deletions
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@ -33,7 +33,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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srand(time(nullptr));
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auto app = TRY(GUI::Application::try_create(arguments));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-2048"));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-2048"sv));
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auto window = TRY(GUI::Window::try_create());
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@ -48,18 +48,18 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(Core::System::unveil("/tmp/portal/launch", "rw"));
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TRY(Core::System::unveil(nullptr, nullptr));
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size_t board_size = Config::read_i32("2048", "", "board_size", 4);
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u32 target_tile = Config::read_i32("2048", "", "target_tile", 2048);
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bool evil_ai = Config::read_bool("2048", "", "evil_ai", false);
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size_t board_size = Config::read_i32("2048"sv, ""sv, "board_size"sv, 4);
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u32 target_tile = Config::read_i32("2048"sv, ""sv, "target_tile"sv, 2048);
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bool evil_ai = Config::read_bool("2048"sv, ""sv, "evil_ai"sv, false);
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if ((target_tile & (target_tile - 1)) != 0) {
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// If the target tile is not a power of 2, reset to its default value.
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target_tile = 2048;
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}
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Config::write_i32("2048", "", "board_size", board_size);
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Config::write_i32("2048", "", "target_tile", target_tile);
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Config::write_bool("2048", "", "evil_ai", evil_ai);
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Config::write_i32("2048"sv, ""sv, "board_size"sv, board_size);
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Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile);
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Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai);
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window->set_double_buffering_enabled(false);
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window->set_title("2048");
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@ -108,15 +108,15 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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if (!size_dialog->temporary()) {
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Config::write_i32("2048", "", "board_size", board_size);
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Config::write_i32("2048", "", "target_tile", target_tile);
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Config::write_bool("2048", "", "evil_ai", evil_ai);
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Config::write_i32("2048"sv, ""sv, "board_size"sv, board_size);
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Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile);
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Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai);
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GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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return;
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}
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GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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};
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auto start_a_new_game = [&] {
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// Do not leak game states between games.
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@ -149,7 +149,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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update();
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auto want_to_continue = GUI::MessageBox::show(window,
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String::formatted("You won the game in {} turns with a score of {}. Would you like to continue?", game.turns(), game.score()),
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"Congratulations!",
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"Congratulations!"sv,
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GUI::MessageBox::Type::Question,
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GUI::MessageBox::InputType::YesNo);
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if (want_to_continue == GUI::MessageBox::ExecResult::Yes)
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@ -162,7 +162,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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update();
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GUI::MessageBox::show(window,
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String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()),
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"You lost!",
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"You lost!"sv,
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GUI::MessageBox::Type::Information);
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start_a_new_game();
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break;
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@ -171,7 +171,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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start_a_new_game();
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})));
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@ -192,7 +192,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/settings.png")), [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
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change_settings();
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})));
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