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mirror of https://github.com/RGBCube/serenity synced 2025-07-27 02:37:36 +00:00

Everywhere: Add sv suffix to strings relying on StringView(char const*)

Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
This commit is contained in:
sin-ack 2022-07-11 17:32:29 +00:00 committed by Andreas Kling
parent e5f09ea170
commit 3f3f45580a
762 changed files with 8315 additions and 8316 deletions

View file

@ -40,7 +40,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
TRY(Core::System::unveil("/tmp/portal/launch", "rw"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-gameoflife"));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-gameoflife"sv));
auto window = TRY(GUI::Window::try_create());
window->set_icon(app_icon.bitmap_for_size(16));
@ -90,8 +90,8 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
interval_spinbox.set_value(150);
auto paused_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png").release_value_but_fixme_should_propagate_errors();
auto play_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png").release_value_but_fixme_should_propagate_errors();
auto paused_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv).release_value_but_fixme_should_propagate_errors();
auto play_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv).release_value_but_fixme_should_propagate_errors();
auto toggle_running_action = GUI::Action::create("&Toggle Running", { Mod_None, Key_Return }, *play_icon, [&](GUI::Action&) {
board_widget->set_running(!board_widget->is_running());
@ -100,27 +100,27 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
toggle_running_action->set_checkable(true);
auto toggle_running_toolbar_button = TRY(main_toolbar.try_add_action(toggle_running_action));
auto run_one_generation_action = GUI::Action::create("Run &Next Generation", { Mod_Ctrl, Key_Equal }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-forward.png").release_value_but_fixme_should_propagate_errors(), [&](const GUI::Action&) {
auto run_one_generation_action = GUI::Action::create("Run &Next Generation", { Mod_Ctrl, Key_Equal }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-forward.png"sv).release_value_but_fixme_should_propagate_errors(), [&](const GUI::Action&) {
statusbar.set_text(click_tip);
board_widget->run_generation();
});
(void)TRY(main_toolbar.try_add_action(run_one_generation_action));
auto clear_board_action = GUI::Action::create("&Clear board", { Mod_Ctrl, Key_N }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/delete.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
auto clear_board_action = GUI::Action::create("&Clear board", { Mod_Ctrl, Key_N }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/delete.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
statusbar.set_text(click_tip);
board_widget->clear_cells();
board_widget->update();
});
(void)TRY(main_toolbar.try_add_action(clear_board_action));
auto randomize_cells_action = GUI::Action::create("&Randomize board", { Mod_Ctrl, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
auto randomize_cells_action = GUI::Action::create("&Randomize board", { Mod_Ctrl, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
statusbar.set_text(click_tip);
board_widget->randomize_cells();
board_widget->update();
});
(void)TRY(main_toolbar.try_add_action(randomize_cells_action));
auto rotate_pattern_action = GUI::Action::create("&Rotate pattern", { 0, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/redo.png").release_value_but_fixme_should_propagate_errors(), [&](auto&) {
auto rotate_pattern_action = GUI::Action::create("&Rotate pattern", { 0, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/redo.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
board_widget->selected_pattern()->rotate_clockwise();
});
rotate_pattern_action->set_enabled(false);