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https://github.com/RGBCube/serenity
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Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
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762 changed files with 8315 additions and 8316 deletions
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@ -29,7 +29,7 @@
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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auto app = TRY(GUI::Application::try_create(arguments));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-hearts"));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-hearts"sv));
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Config::pledge_domain("Hearts");
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@ -56,7 +56,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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statusbar.set_text(0, "Score: 0");
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String player_name = Config::read_string("Hearts", "", "player_name", "Gunnar");
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String player_name = Config::read_string("Hearts"sv, ""sv, "player_name"sv, "Gunnar"sv);
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game.on_status_change = [&](const AK::StringView& status) {
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statusbar.set_override_text(status);
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@ -80,18 +80,18 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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player_name = settings_dialog->player_name();
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Config::write_string("Hearts", "", "player_name", player_name);
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Config::write_string("Hearts"sv, ""sv, "player_name"sv, player_name);
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GUI::MessageBox::show(window, "Settings have been successfully saved and will take effect in the next game.", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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GUI::MessageBox::show(window, "Settings have been successfully saved and will take effect in the next game."sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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};
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game.setup(player_name);
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/settings.png")), [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
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change_settings();
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})));
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TRY(game_menu->try_add_separator());
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