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https://github.com/RGBCube/serenity
synced 2025-07-25 20:57:35 +00:00
Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
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762 changed files with 8315 additions and 8316 deletions
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@ -41,7 +41,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(Core::System::unveil("/tmp/portal/launch", "rw"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-minesweeper"));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-minesweeper"sv));
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auto window = TRY(GUI::Window::try_create());
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window->set_resizable(false);
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@ -63,7 +63,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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container->layout()->add_spacer();
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auto flag_image = TRY(container->try_add<GUI::Label>());
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flag_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors());
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flag_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png"sv).release_value_but_fixme_should_propagate_errors());
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flag_image->set_fixed_width(16);
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auto flag_label = TRY(container->try_add<GUI::Label>());
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@ -81,7 +81,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto time_image = TRY(container->try_add<GUI::Label>());
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time_image->set_fixed_width(16);
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time_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors());
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time_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png"sv).release_value_but_fixme_should_propagate_errors());
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auto time_label = TRY(container->try_add<GUI::Label>());
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time_label->set_fixed_width(50);
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@ -96,7 +96,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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field->reset();
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})));
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