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https://github.com/RGBCube/serenity
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Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
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762 changed files with 8315 additions and 8316 deletions
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@ -37,7 +37,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(Core::System::unveil("/tmp/portal/launch", "rw"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-snake"));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-snake"sv));
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auto window = TRY(GUI::Window::try_create());
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@ -49,7 +49,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game->reset();
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})));
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TRY(game_menu->try_add_separator());
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