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https://github.com/RGBCube/serenity
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Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const* constructor overload, which would call __builtin_strlen on the string. Since we now have operator ""sv, we can replace these with much simpler versions. This opens the door to being able to remove StringView(char const*). No functional changes.
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762 changed files with 8315 additions and 8316 deletions
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@ -21,7 +21,7 @@ static constexpr Gfx::CharacterBitmap s_diamond {
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" ####### "
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" ##### "
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" ### "
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" # ",
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" # "sv,
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9, 9
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};
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@ -34,7 +34,7 @@ static constexpr Gfx::CharacterBitmap s_heart {
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" ####### "
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" ##### "
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" ### "
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" # ",
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" # "sv,
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9, 9
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};
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@ -47,7 +47,7 @@ static constexpr Gfx::CharacterBitmap s_spade {
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"#########"
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" ## # ## "
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" ### "
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" ### ",
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" ### "sv,
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9, 9
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};
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@ -60,7 +60,7 @@ static constexpr Gfx::CharacterBitmap s_club {
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"###########"
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"#### # ####"
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" ## ### ## "
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" ### ",
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" ### "sv,
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11, 9
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};
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@ -80,7 +80,7 @@ Card::Card(Suit suit, uint8_t value)
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s_background = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height }).release_value_but_fixme_should_propagate_errors();
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Gfx::Painter bg_painter(*s_background);
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auto image = Gfx::Bitmap::try_load_from_file("/res/icons/cards/buggie-deck.png").release_value_but_fixme_should_propagate_errors();
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auto image = Gfx::Bitmap::try_load_from_file("/res/icons/cards/buggie-deck.png"sv).release_value_but_fixme_should_propagate_errors();
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float aspect_ratio = image->width() / static_cast<float>(image->height());
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auto target_size = Gfx::IntSize(static_cast<int>(aspect_ratio * (height - 5)), height - 5);
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@ -107,7 +107,7 @@ Card::Card(Suit suit, uint8_t value)
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paint_rect.set_height(paint_rect.height() / 2);
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paint_rect.shrink(10, 6);
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auto text_rect = Gfx::IntRect { 4, 6, font.width("10"), font.glyph_height() };
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auto text_rect = Gfx::IntRect { 4, 6, font.width("10"sv), font.glyph_height() };
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painter.draw_text(text_rect, label, font, Gfx::TextAlignment::Center, color());
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auto const& symbol = [&]() -> Gfx::CharacterBitmap const& {
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