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LibJS: Put Bytecode::CallFrame + register slots in a single allocation
The number of registers in a call frame never changes, so we can allocate it at the end of the CallFrame object and save ourselves the cost of allocating separate Vector storage for every call frame.
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parent
3dc5f467a8
commit
3fc0333ee6
11 changed files with 57 additions and 36 deletions
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@ -20,9 +20,13 @@ namespace JS::Bytecode {
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class InstructionStreamIterator;
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struct CallFrame {
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static NonnullOwnPtr<CallFrame> create(size_t register_count);
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void operator delete(void* ptr) { free(ptr); }
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void visit_edges(Cell::Visitor& visitor)
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{
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for (auto const& value : registers)
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for (auto const& value : registers())
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visitor.visit(value);
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for (auto const& environment : saved_lexical_environments)
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visitor.visit(environment);
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@ -30,10 +34,16 @@ struct CallFrame {
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visitor.visit(context.lexical_environment);
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}
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}
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Vector<Value> registers;
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Vector<GCPtr<Environment>> saved_lexical_environments;
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Vector<UnwindInfo> unwind_contexts;
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Vector<BasicBlock const*> previously_scheduled_jumps;
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Span<Value> registers() { return { register_values, register_count }; }
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ReadonlySpan<Value> registers() const { return { register_values, register_count }; }
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size_t register_count { 0 };
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Value register_values[];
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};
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class Interpreter {
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@ -101,7 +111,7 @@ private:
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return const_cast<Interpreter*>(this)->call_frame();
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}
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void push_call_frame(Variant<NonnullOwnPtr<CallFrame>, CallFrame*>, size_t register_count);
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void push_call_frame(Variant<NonnullOwnPtr<CallFrame>, CallFrame*>);
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[[nodiscard]] Variant<NonnullOwnPtr<CallFrame>, CallFrame*> pop_call_frame();
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VM& m_vm;
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