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https://github.com/RGBCube/serenity
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LibJS: Put Bytecode::CallFrame + register slots in a single allocation
The number of registers in a call frame never changes, so we can allocate it at the end of the CallFrame object and save ourselves the cost of allocating separate Vector storage for every call frame.
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3dc5f467a8
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3fc0333ee6
11 changed files with 57 additions and 36 deletions
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@ -16,7 +16,7 @@ namespace JS {
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JS_DEFINE_ALLOCATOR(GeneratorObject);
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ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, NonnullOwnPtr<ExecutionContext> execution_context, Bytecode::CallFrame frame)
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ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> GeneratorObject::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, NonnullOwnPtr<ExecutionContext> execution_context, NonnullOwnPtr<Bytecode::CallFrame> frame)
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{
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auto& vm = realm.vm();
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// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
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@ -49,7 +49,7 @@ void GeneratorObject::visit_edges(Cell::Visitor& visitor)
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Base::visit_edges(visitor);
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visitor.visit(m_generating_function);
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visitor.visit(m_previous_value);
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if (m_frame.has_value())
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if (m_frame)
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m_frame->visit_edges(visitor);
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}
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@ -113,11 +113,11 @@ ThrowCompletionOr<Value> GeneratorObject::execute(VM& vm, Completion const& comp
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VERIFY(!m_generating_function->bytecode_executable()->basic_blocks.find_if([next_block](auto& block) { return block == next_block; }).is_end());
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Bytecode::CallFrame* frame = nullptr;
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if (m_frame.has_value())
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frame = &m_frame.value();
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if (m_frame)
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frame = m_frame;
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if (frame)
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frame->registers[0] = completion_object;
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frame->registers()[0] = completion_object;
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else
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bytecode_interpreter.accumulator() = completion_object;
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@ -125,8 +125,8 @@ ThrowCompletionOr<Value> GeneratorObject::execute(VM& vm, Completion const& comp
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vm.pop_execution_context();
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if (!m_frame.has_value())
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m_frame = move(*next_result.frame);
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if (!m_frame)
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m_frame = move(next_result.frame);
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auto result_value = move(next_result.value);
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if (result_value.is_throw_completion()) {
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