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LibGL: Implement glDrawPixels and add stub for glBitmap

This commit is contained in:
Jelle Raaijmakers 2021-12-01 17:19:22 +01:00 committed by Andreas Kling
parent c2960e68a8
commit 401472c9a4
7 changed files with 149 additions and 1 deletions

View file

@ -1926,6 +1926,106 @@ void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type
glEnd();
}
void SoftwareGLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
RETURN_WITH_ERROR_IF(!(format == GL_COLOR_INDEX
|| format == GL_STENCIL_INDEX
|| format == GL_DEPTH_COMPONENT
|| format == GL_RGBA
|| format == GL_BGRA
|| format == GL_RED
|| format == GL_GREEN
|| format == GL_BLUE
|| format == GL_ALPHA
|| format == GL_RGB
|| format == GL_BGR
|| format == GL_LUMINANCE
|| format == GL_LUMINANCE_ALPHA),
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
|| type == GL_BYTE
|| type == GL_BITMAP
|| type == GL_UNSIGNED_SHORT
|| type == GL_SHORT
|| type == GL_UNSIGNED_INT
|| type == GL_INT
|| type == GL_FLOAT
|| type == GL_UNSIGNED_BYTE_3_3_2
|| type == GL_UNSIGNED_BYTE_2_3_3_REV
|| type == GL_UNSIGNED_SHORT_5_6_5
|| type == GL_UNSIGNED_SHORT_5_6_5_REV
|| type == GL_UNSIGNED_SHORT_4_4_4_4
|| type == GL_UNSIGNED_SHORT_4_4_4_4_REV
|| type == GL_UNSIGNED_SHORT_5_5_5_1
|| type == GL_UNSIGNED_SHORT_1_5_5_5_REV
|| type == GL_UNSIGNED_INT_8_8_8_8
|| type == GL_UNSIGNED_INT_8_8_8_8_REV
|| type == GL_UNSIGNED_INT_10_10_10_2
|| type == GL_UNSIGNED_INT_2_10_10_10_REV),
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(type == GL_BITMAP && !(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX), GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
// FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
// FIXME: GL_INVALID_OPERATION is generated if format is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
// GL_BGR, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA, and the GL is in color index mode
RETURN_WITH_ERROR_IF(format != GL_RGB
&& (type == GL_UNSIGNED_BYTE_3_3_2
|| type == GL_UNSIGNED_BYTE_2_3_3_REV
|| type == GL_UNSIGNED_SHORT_5_6_5
|| type == GL_UNSIGNED_SHORT_5_6_5_REV),
GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_BGRA)
&& (type == GL_UNSIGNED_SHORT_4_4_4_4
|| type == GL_UNSIGNED_SHORT_4_4_4_4_REV
|| type == GL_UNSIGNED_SHORT_5_5_5_1
|| type == GL_UNSIGNED_SHORT_1_5_5_5_REV
|| type == GL_UNSIGNED_INT_8_8_8_8
|| type == GL_UNSIGNED_INT_8_8_8_8_REV
|| type == GL_UNSIGNED_INT_10_10_10_2
|| type == GL_UNSIGNED_INT_2_10_10_10_REV),
GL_INVALID_OPERATION);
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
// target and the buffer object's data store is currently mapped.
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
// target and the data would be unpacked from the buffer object such that the memory reads required would
// exceed the data store size.
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
// target and data is not evenly divisible into the number of bytes needed to store in memory a datum
// indicated by type.
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
// FIXME: we only support RGBA + GL_UNSIGNED_BYTE, implement all the others!
if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) {
dbgln("gl_draw_pixels: unsupported format {:#x} or type {:#x}", format, type);
return;
}
auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height });
RETURN_WITH_ERROR_IF(bitmap_or_error.is_error(), GL_OUT_OF_MEMORY);
auto bitmap = bitmap_or_error.release_value();
// FIXME: implement support for GL_UNPACK_ALIGNMENT and other pixel parameters
auto pixel_data = static_cast<u32 const*>(data);
for (int y = 0; y < height; ++y)
for (int x = 0; x < width; ++x)
bitmap->set_pixel(x, y, Color::from_rgba(*(pixel_data++)));
m_rasterizer.blit(
bitmap,
static_cast<int>(m_current_raster_position.window_coordinates.x()),
static_cast<int>(m_current_raster_position.window_coordinates.y()));
}
void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
@ -2366,6 +2466,15 @@ void SoftwareGLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLflo
}
}
void SoftwareGLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
// FIXME: implement
dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_bitmap({}, {}, {}, {}, {}, {}, {})", width, height, xorig, yorig, xmove, ymove, bitmap);
}
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);