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LibGL: Implement glDrawPixels and add stub for glBitmap

This commit is contained in:
Jelle Raaijmakers 2021-12-01 17:19:22 +01:00 committed by Andreas Kling
parent c2960e68a8
commit 401472c9a4
7 changed files with 149 additions and 1 deletions

View file

@ -90,6 +90,7 @@ public:
virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) override;
virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) override;
virtual void gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data) override;
virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override;
virtual void gl_get_booleanv(GLenum pname, GLboolean* data) override;
virtual void gl_get_doublev(GLenum pname, GLdouble* params) override;
@ -113,6 +114,7 @@ public:
virtual void gl_push_attrib(GLbitfield mask) override;
virtual void gl_pop_attrib() override;
virtual void gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
virtual void gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap) override;
virtual void present() override;
private:
@ -275,6 +277,7 @@ private:
decltype(&SoftwareGLContext::gl_depth_mask),
decltype(&SoftwareGLContext::gl_draw_arrays),
decltype(&SoftwareGLContext::gl_draw_elements),
decltype(&SoftwareGLContext::gl_draw_pixels),
decltype(&SoftwareGLContext::gl_depth_range),
decltype(&SoftwareGLContext::gl_polygon_offset),
decltype(&SoftwareGLContext::gl_scissor),
@ -286,7 +289,8 @@ private:
decltype(&SoftwareGLContext::gl_line_width),
decltype(&SoftwareGLContext::gl_push_attrib),
decltype(&SoftwareGLContext::gl_pop_attrib),
decltype(&SoftwareGLContext::gl_light_model)>;
decltype(&SoftwareGLContext::gl_light_model),
decltype(&SoftwareGLContext::gl_bitmap)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;