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LibGUI+LibCore: Move GML property system from LibCore to LibGUI
Since Core::Object properties are really only used by GML now that the Inspector is long gone, there's no need for these to pollute Core::Object. This patch adds a new GUI::Object class to hold properties, and makes it the new base class of GUI::Window, GUI::Widget and GUI::Layout. The "instantiate an object by name" mechanism that GML uses is also hoisted into GUI::Object as well.
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19 changed files with 376 additions and 335 deletions
45
Userland/Libraries/LibGUI/Property.h
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45
Userland/Libraries/LibGUI/Property.h
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/JsonValue.h>
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namespace GUI {
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class Property {
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AK_MAKE_NONCOPYABLE(Property);
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public:
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Property(DeprecatedString name, Function<JsonValue()> getter, Function<bool(JsonValue const&)> setter = nullptr);
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~Property() = default;
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bool set(JsonValue const& value)
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{
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if (!m_setter)
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return false;
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return m_setter(value);
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}
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JsonValue get() const
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{
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if (!m_getter)
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return {};
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return m_getter();
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}
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DeprecatedString const& name() const { return m_name; }
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bool is_readonly() const { return !m_setter; }
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private:
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DeprecatedString m_name;
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Function<JsonValue()> m_getter;
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Function<bool(JsonValue const&)> m_setter;
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};
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}
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