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LibGUI+LibCore: Move GML property system from LibCore to LibGUI

Since Core::Object properties are really only used by GML now that the
Inspector is long gone, there's no need for these to pollute
Core::Object.

This patch adds a new GUI::Object class to hold properties, and makes
it the new base class of GUI::Window, GUI::Widget and GUI::Layout.
The "instantiate an object by name" mechanism that GML uses is also
hoisted into GUI::Object as well.
This commit is contained in:
Andreas Kling 2023-08-06 15:14:59 +02:00
parent 9f6ceff7cf
commit 405187993a
19 changed files with 376 additions and 335 deletions

View file

@ -13,9 +13,9 @@
#include <AK/OwnPtr.h>
#include <AK/Variant.h>
#include <AK/WeakPtr.h>
#include <LibCore/Object.h>
#include <LibGUI/FocusSource.h>
#include <LibGUI/Forward.h>
#include <LibGUI/Object.h>
#include <LibGUI/ResizeDirection.h>
#include <LibGUI/WindowMode.h>
#include <LibGUI/WindowType.h>
@ -27,7 +27,7 @@ namespace GUI {
class WindowBackingStore;
class Window : public Core::Object {
class Window : public GUI::Object {
C_OBJECT(Window)
public:
virtual ~Window() override;