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FontEditor: Move new font creation to NewFontDialog and handle errors
Fixes potential OOM crashes when creating a new font and an oversight in which glyph spacing was not being set.
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parent
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commit
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3 changed files with 27 additions and 18 deletions
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@ -9,16 +9,13 @@
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#include <LibGUI/Window.h>
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#include <LibGUI/Wizards/WizardDialog.h>
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#include <LibGUI/Wizards/WizardPage.h>
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#include <LibGfx/Font/BitmapFont.h>
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class NewFontDialog final : public GUI::WizardDialog {
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C_OBJECT(NewFontDialog);
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public:
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auto new_font_metadata()
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{
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save_metadata();
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return m_new_font_metadata;
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}
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ErrorOr<NonnullRefPtr<Gfx::BitmapFont>> create_font();
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private:
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NewFontDialog(GUI::Window* parent_window);
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