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LibGL: Implement glGetDoublev

This commit is contained in:
Jelle Raaijmakers 2021-12-01 13:07:30 +01:00 committed by Andreas Kling
parent 6d4a5a40a0
commit 40724a426f
5 changed files with 61 additions and 40 deletions

View file

@ -1442,38 +1442,6 @@ void SoftwareGLContext::gl_active_texture(GLenum texture)
m_active_texture_unit = &m_texture_units.at(texture - GL_TEXTURE0);
}
void SoftwareGLContext::gl_get_floatv(GLenum pname, GLfloat* params)
{
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
auto flatten_and_assign_matrix = [&params](const FloatMatrix4x4& matrix) {
auto elements = matrix.elements();
for (size_t i = 0; i < 4; ++i) {
for (size_t j = 0; j < 4; ++j) {
params[i * 4 + j] = elements[i][j];
}
}
};
switch (pname) {
case GL_MODELVIEW_MATRIX:
if (m_current_matrix_mode == GL_MODELVIEW)
flatten_and_assign_matrix(m_model_view_matrix);
else {
if (m_model_view_matrix_stack.is_empty())
flatten_and_assign_matrix(FloatMatrix4x4::identity());
else
flatten_and_assign_matrix(m_model_view_matrix_stack.last());
}
break;
default:
// FIXME: Because glQuake only requires GL_MODELVIEW_MATRIX, that is the only parameter
// that we currently support. More parameters should be supported.
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
}
}
void SoftwareGLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
{
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
@ -1510,6 +1478,48 @@ void SoftwareGLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
}
}
void SoftwareGLContext::gl_get_doublev(GLenum pname, GLdouble* params)
{
get_floating_point(pname, params);
}
void SoftwareGLContext::gl_get_floatv(GLenum pname, GLfloat* params)
{
get_floating_point(pname, params);
}
template<typename T>
void SoftwareGLContext::get_floating_point(GLenum pname, T* params)
{
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
auto flatten_and_assign_matrix = [&params](const FloatMatrix4x4& matrix) {
auto elements = matrix.elements();
for (size_t i = 0; i < 4; ++i) {
for (size_t j = 0; j < 4; ++j) {
params[i * 4 + j] = static_cast<T>(elements[i][j]);
}
}
};
switch (pname) {
case GL_MODELVIEW_MATRIX:
if (m_current_matrix_mode == GL_MODELVIEW)
flatten_and_assign_matrix(m_model_view_matrix);
else {
if (m_model_view_matrix_stack.is_empty())
flatten_and_assign_matrix(FloatMatrix4x4::identity());
else
flatten_and_assign_matrix(m_model_view_matrix_stack.last());
}
break;
default:
dbgln_if(GL_DEBUG, "FIXME: unimplemented floating point parameter {:#x}", pname);
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
}
}
void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
{
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);