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Minesweeper: Make things a little more friendly at the start

Rather than having the first click hit a bomb, if the first click would
hit a bomb, instead, reset the game board.

This is a (sort of) feature of Windows minesweeper, and IMO makes
playing a bit more fun :-)
This commit is contained in:
Robin Burchell 2019-05-19 21:26:51 +02:00 committed by Andreas Kling
parent 5b6e66195b
commit 40a5eb4e6e
2 changed files with 15 additions and 5 deletions

View file

@ -97,6 +97,7 @@ Field::Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidg
, m_flag_label(flag_label) , m_flag_label(flag_label)
, m_time_label(time_label) , m_time_label(time_label)
{ {
srand(time(nullptr));
m_timer.on_timeout = [this] { m_timer.on_timeout = [this] {
++m_time_elapsed; ++m_time_elapsed;
m_time_label.set_text(String::format("%u.%u", m_time_elapsed / 10, m_time_elapsed % 10)); m_time_label.set_text(String::format("%u.%u", m_time_elapsed / 10, m_time_elapsed % 10));
@ -167,6 +168,7 @@ void Square::for_each_neighbor(Callback callback)
void Field::reset() void Field::reset()
{ {
m_first_click = true;
set_updates_enabled(false); set_updates_enabled(false);
m_time_elapsed = 0; m_time_elapsed = 0;
m_time_label.set_text("0"); m_time_label.set_text("0");
@ -175,7 +177,6 @@ void Field::reset()
m_timer.stop(); m_timer.stop();
set_greedy_for_hits(false); set_greedy_for_hits(false);
set_face(Face::Default); set_face(Face::Default);
srand(time(nullptr));
m_squares.resize(max(m_squares.size(), rows() * columns())); m_squares.resize(max(m_squares.size(), rows() * columns()));
@ -292,6 +293,13 @@ void Field::paint_event(GPaintEvent& event)
void Field::on_square_clicked(Square& square) void Field::on_square_clicked(Square& square)
{ {
if (m_first_click) {
while (square.has_mine) {
reset();
}
}
m_first_click = false;
if (square.is_swept) if (square.is_swept)
return; return;
if (square.has_flag) if (square.has_flag)
@ -307,12 +315,13 @@ void Field::on_square_clicked(Square& square)
if (square.has_mine) { if (square.has_mine) {
square.label->set_fill_with_background_color(true); square.label->set_fill_with_background_color(true);
game_over(); game_over();
} else { return;
--m_unswept_empties;
if (square.number == 0)
flood_fill(square);
} }
--m_unswept_empties;
if (square.number == 0)
flood_fill(square);
if (!m_unswept_empties) if (!m_unswept_empties)
win(); win();
} }

View file

@ -92,4 +92,5 @@ private:
int m_flags_left { 0 }; int m_flags_left { 0 };
Face m_face { Face::Default }; Face m_face { Face::Default };
bool m_chord_preview { false }; bool m_chord_preview { false };
bool m_first_click { true };
}; };