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LibGfx: Fix some more antialiased line off-by-ones
Turns out most things expect lines to include the endpoint, e.g. 0,0 -> 3,0 is a 4px long line. But the fill_path() implementation seems to expect the line to be the distance between the two points (so the above example is a 3px line instead). This now adds an option to pick between PointToPoint line length or Distance line length and uses the latter for fill_path().
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3 changed files with 26 additions and 12 deletions
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@ -19,7 +19,7 @@
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namespace Gfx {
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template<AntiAliasingPainter::FixmeEnableHacksForBetterPathPainting path_hacks>
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void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPoint actual_to, Color color, float thickness, Painter::LineStyle style, Color)
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void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPoint actual_to, Color color, float thickness, Painter::LineStyle style, Color, LineLengthMode line_length_mode)
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{
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// FIXME: Implement this :P
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VERIFY(style == Painter::LineStyle::Solid);
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@ -45,7 +45,7 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
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auto mapped_from = m_transform.map(actual_from);
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auto mapped_to = m_transform.map(actual_to);
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auto distance = mapped_to.distance_from(mapped_from);
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auto length = distance + 1;
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auto length = distance + (line_length_mode == LineLengthMode::PointToPoint);
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// Axis-aligned lines:
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if (mapped_from.y() == mapped_to.y()) {
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@ -107,7 +107,7 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
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float x_error = 0;
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float x_error_per_y = x_gradient - x_step;
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auto y_offset = int_thickness;
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auto y_offset = int_thickness + 1;
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auto x_offset = int(x_gradient * y_offset);
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int const line_start_x = mapped_from.x();
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int const line_start_y = mapped_from.y();
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@ -154,9 +154,9 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
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}
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}
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void AntiAliasingPainter::draw_line_for_path(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color)
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void AntiAliasingPainter::draw_line_for_path(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color, LineLengthMode line_length_mode)
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{
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draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::Yes>(actual_from, actual_to, color, thickness, style, alternate_color);
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draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::Yes>(actual_from, actual_to, color, thickness, style, alternate_color, line_length_mode);
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}
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void AntiAliasingPainter::draw_dotted_line(IntPoint point1, IntPoint point2, Color color, int thickness)
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@ -201,11 +201,11 @@ void AntiAliasingPainter::draw_dotted_line(IntPoint point1, IntPoint point2, Col
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}
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}
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void AntiAliasingPainter::draw_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color)
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void AntiAliasingPainter::draw_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color, LineLengthMode line_length_mode)
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{
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if (style == Painter::LineStyle::Dotted)
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return draw_dotted_line(actual_from.to_rounded<int>(), actual_to.to_rounded<int>(), color, static_cast<int>(round(thickness)));
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draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::No>(actual_from, actual_to, color, thickness, style, alternate_color);
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draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::No>(actual_from, actual_to, color, thickness, style, alternate_color, line_length_mode);
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}
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void AntiAliasingPainter::fill_path(Path& path, Color color, Painter::WindingRule rule)
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