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Kernel/Graphics: Use VirtIO GPU3DDevice constructor indirectly
We shouldn't expose the VirtIO GPU3DDevice constructor as public method, so instead, let's use the usual pattern of a static construction method that uses the constructor within the method.
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3 changed files with 20 additions and 10 deletions
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@ -8,6 +8,7 @@
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#include <AK/DistinctNumeric.h>
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#include <Kernel/Devices/CharacterDevice.h>
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#include <Kernel/Devices/DeviceManagement.h>
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#include <Kernel/Graphics/VirtIOGPU/FramebufferDevice.h>
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#include <Kernel/Graphics/VirtIOGPU/Protocol.h>
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@ -87,9 +88,13 @@ union ClearType {
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};
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class GPU3DDevice : public CharacterDevice {
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friend class Kernel::DeviceManagement;
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public:
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GPU3DDevice() = delete;
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explicit GPU3DDevice(GraphicsAdapter& graphics_adapter);
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static NonnullRefPtr<GPU3DDevice> must_create(GraphicsAdapter&);
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private:
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GPU3DDevice(GraphicsAdapter& graphics_adapter, NonnullOwnPtr<Memory::Region> transfer_buffer_region);
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class PerContextState : public RefCounted<PerContextState> {
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public:
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@ -129,7 +134,7 @@ private:
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ContextID m_kernel_context_id;
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HashMap<OpenFileDescription*, RefPtr<PerContextState>> m_context_state_lookup;
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// Memory management for backing buffers
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OwnPtr<Memory::Region> m_transfer_buffer_region;
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NonnullOwnPtr<Memory::Region> m_transfer_buffer_region;
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constexpr static size_t NUM_TRANSFER_REGION_PAGES = 256;
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};
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