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WindowServer: Make hit test results richer

Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
This commit is contained in:
Andreas Kling 2021-06-18 00:47:38 +02:00
parent 370d3749e5
commit 4133caba78
6 changed files with 91 additions and 45 deletions

View file

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/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/WeakPtr.h>
#include <LibGfx/Point.h>
namespace WindowServer {
class Window;
struct HitTestResult {
WeakPtr<Window> window;
Gfx::IntPoint screen_position;
Gfx::IntPoint window_relative_position;
bool is_frame_hit { false };
};
}