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Piano: Cache buffers in Track and WaveWidget
The Track itself caches the Samples after each processing step which allows it to be queried without the need to process it every time. This result is queried by the WaveWidget which then caches the result to prevent unnecessary heap allocations every paint event.
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5 changed files with 51 additions and 9 deletions
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@ -7,6 +7,7 @@
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#pragma once
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#include <AK/DisjointChunks.h>
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#include <AK/FixedArray.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/Weakable.h>
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@ -31,6 +32,8 @@ public:
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// Creates the current signal of the track by processing current note or audio data through the processing chain.
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void current_signal(FixedArray<Sample>& output_signal);
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void write_cached_signal_to(Span<Sample> output_signal);
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// We are informed of an audio buffer size change. This happens off-audio-thread so we can allocate.
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ErrorOr<void> resize_internal_buffers_to(size_t buffer_size);
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@ -66,6 +69,11 @@ protected:
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Signal m_secondary_sample_buffer { FixedArray<Sample> {} };
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// A note buffer possibly used by the processor chain.
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Signal m_secondary_note_buffer { RollNotes {} };
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private:
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Atomic<bool> m_sample_lock;
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FixedArray<Sample> m_cached_sample_buffer = {};
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};
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class NoteTrack final : public Track {
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