mirror of
https://github.com/RGBCube/serenity
synced 2025-05-15 09:34:59 +00:00
Kernel: Dequeue dying threads from WaitQueue
If a thread is waiting but getting killed, we need to dequeue the thread from the WaitQueue so that a potential wake before finalization doesn't happen.
This commit is contained in:
parent
9495eeb075
commit
41d2a0e9f7
4 changed files with 37 additions and 7 deletions
|
@ -714,10 +714,20 @@ void Thread::set_state(State new_state)
|
|||
ASSERT(g_scheduler_data->has_thread(*this));
|
||||
}
|
||||
|
||||
if (m_state == Dying && this != Thread::current() && is_finalizable()) {
|
||||
// Some other thread set this thread to Dying, notify the
|
||||
// finalizer right away as it can be cleaned up now
|
||||
Scheduler::notify_finalizer();
|
||||
if (m_state == Dying) {
|
||||
if (previous_state == Queued) {
|
||||
// Holding the scheduler lock, we need to dequeue this thread
|
||||
ASSERT(m_wait_queue != nullptr);
|
||||
m_wait_queue->dequeue(*this);
|
||||
m_wait_queue = nullptr;
|
||||
}
|
||||
|
||||
|
||||
if (this != Thread::current() && is_finalizable()) {
|
||||
// Some other thread set this thread to Dying, notify the
|
||||
// finalizer right away as it can be cleaned up now
|
||||
Scheduler::notify_finalizer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -854,6 +864,7 @@ const LogStream& operator<<(const LogStream& stream, const Thread& value)
|
|||
|
||||
Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeval* timeout, Atomic<bool>* lock, Thread* beneficiary)
|
||||
{
|
||||
auto* current_thread = Thread::current();
|
||||
TimerId timer_id {};
|
||||
bool did_unlock;
|
||||
|
||||
|
@ -865,7 +876,7 @@ Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeva
|
|||
// we need to wait until the scheduler lock is released again
|
||||
{
|
||||
ScopedSpinLock sched_lock(g_scheduler_lock);
|
||||
if (!queue.enqueue(*Thread::current())) {
|
||||
if (!queue.enqueue(*current_thread)) {
|
||||
// The WaitQueue was already requested to wake someone when
|
||||
// nobody was waiting. So return right away as we shouldn't
|
||||
// be waiting
|
||||
|
@ -876,6 +887,7 @@ Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeva
|
|||
|
||||
return BlockResult::NotBlocked;
|
||||
}
|
||||
current_thread->m_wait_queue = &queue;
|
||||
|
||||
did_unlock = unlock_process_if_locked();
|
||||
if (lock)
|
||||
|
@ -885,7 +897,6 @@ Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeva
|
|||
|
||||
if (timeout) {
|
||||
timer_id = TimerQueue::the().add_timer(*timeout, [&]() {
|
||||
ScopedSpinLock sched_lock(g_scheduler_lock);
|
||||
wake_from_queue();
|
||||
});
|
||||
}
|
||||
|
@ -921,7 +932,12 @@ Thread::BlockResult Thread::wait_on(WaitQueue& queue, const char* reason, timeva
|
|||
// scheduler lock, which is held when we insert into the queue
|
||||
ScopedSpinLock sched_lock(g_scheduler_lock);
|
||||
|
||||
if (m_wait_queue_node.is_in_list())
|
||||
// m_wait_queue should have been cleared either by the timeout
|
||||
// or by being woken
|
||||
ASSERT(m_wait_queue == nullptr);
|
||||
|
||||
// If our thread was still in the queue, we timed out
|
||||
if (queue.dequeue(*current_thread))
|
||||
result = BlockResult::InterruptedByTimeout;
|
||||
|
||||
// Make sure we cancel the timer if woke normally.
|
||||
|
@ -940,6 +956,7 @@ void Thread::wake_from_queue()
|
|||
ScopedSpinLock lock(g_scheduler_lock);
|
||||
ASSERT(state() == State::Queued);
|
||||
m_wait_reason = nullptr;
|
||||
m_wait_queue = nullptr;
|
||||
if (this != Thread::current())
|
||||
set_state(State::Runnable);
|
||||
else
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue