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LibGL: Implement glGetShaderiv

This commit is contained in:
Stephan Unverwerth 2022-08-28 16:19:42 +02:00 committed by Andrew Kaster
parent 69171e7a05
commit 424e0a2792
7 changed files with 87 additions and 0 deletions

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@ -44,10 +44,16 @@ TEST_CASE(0001_program_creation)
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_source, nullptr);
glCompileShader(vertex_shader);
GLint vertex_shader_compile_status;
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &vertex_shader_compile_status);
EXPECT_EQ(vertex_shader_compile_status, GL_TRUE);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_source, nullptr);
glCompileShader(fragment_shader);
GLint fragment_shader_compile_status;
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &fragment_shader_compile_status);
EXPECT_EQ(fragment_shader_compile_status, GL_TRUE);
program = glCreateProgram();
glAttachShader(program, vertex_shader);