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LibGL: Implement glGetShaderiv
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7 changed files with 87 additions and 0 deletions
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@ -44,10 +44,16 @@ TEST_CASE(0001_program_creation)
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vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vertex_shader, 1, &vertex_shader_source, nullptr);
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glCompileShader(vertex_shader);
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GLint vertex_shader_compile_status;
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glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &vertex_shader_compile_status);
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EXPECT_EQ(vertex_shader_compile_status, GL_TRUE);
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fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(fragment_shader, 1, &fragment_shader_source, nullptr);
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glCompileShader(fragment_shader);
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GLint fragment_shader_compile_status;
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glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &fragment_shader_compile_status);
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EXPECT_EQ(fragment_shader_compile_status, GL_TRUE);
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program = glCreateProgram();
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glAttachShader(program, vertex_shader);
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