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LibGL: Implement glGetShaderiv
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parent
69171e7a05
commit
424e0a2792
7 changed files with 87 additions and 0 deletions
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@ -28,4 +28,26 @@ ErrorOr<void> Shader::compile()
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return {};
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}
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size_t Shader::info_log_length() const
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{
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if (!m_info_log.has_value())
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return 0;
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// Per the spec we return the size including the null terminator
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return m_info_log.value().bytes().size() + 1;
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}
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size_t Shader::combined_source_length() const
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{
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if (m_sources.is_empty())
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return 0;
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size_t combined_size = 0;
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for (auto source : m_sources)
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combined_size += source.bytes().size();
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// Per the spec we return the size including the null terminator
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return combined_size + 1;
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}
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}
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@ -8,6 +8,7 @@
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#include <AK/Error.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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@ -27,6 +28,9 @@ public:
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GLenum type() const { return m_type; }
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bool compile_status() const { return m_compile_status; }
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size_t info_log_length() const;
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size_t combined_source_length() const;
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private:
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explicit Shader(GLenum shader_type)
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: m_type { shader_type }
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@ -36,6 +40,7 @@ private:
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Vector<String> m_sources;
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GLenum m_type;
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bool m_compile_status { false };
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Optional<String> m_info_log;
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};
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}
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