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Audio: Make basic streaming WAV playback work.
I had to solve a bunch of things simultaneously to make this work. Refactor AWavLoader to be a streaming loader rather than a one-shot one. The constructor parses the header, and if everything looks good, you can repeatedly ask the AWavLoader for sample buffers until it runs out. Also send a message from AudioServer when a buffer has finished playing. That allows us to implement a blocking variant of play(). Use all of this in aplay to play WAV files chunk-at-a-time. This is definitely not perfect and it's a little glitchy and skippy, but I think it's a step in the right direction.
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10 changed files with 88 additions and 64 deletions
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@ -1,8 +1,9 @@
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#include <AK/BufferStream.h>
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#include <AudioServer/ASClientConnection.h>
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#include <AudioServer/ASMixer.h>
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#include <LibAudio/ASAPI.h>
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#include <LibCore/CThread.h>
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#include <limits>
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#include "ASMixer.h"
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ASMixer::ASMixer()
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: m_device("/dev/audio")
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@ -19,11 +20,11 @@ ASMixer::ASMixer()
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}, this);
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}
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void ASMixer::queue(ASClientConnection&, const ABuffer& buffer)
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void ASMixer::queue(ASClientConnection& client, const ABuffer& buffer, int buffer_id)
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{
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ASSERT(buffer.size_in_bytes());
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CLocker lock(m_lock);
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m_pending_mixing.append(ASMixerBuffer(buffer));
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m_pending_mixing.append(ASMixerBuffer(buffer, client, buffer_id));
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}
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void ASMixer::mix()
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@ -75,8 +76,15 @@ void ASMixer::mix()
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}
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// clear it later
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if (buffer.pos == samples.size())
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if (buffer.pos == samples.size()) {
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if (buffer.m_buffer_id && buffer.m_client) {
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ASAPI_ServerMessage reply;
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reply.type = ASAPI_ServerMessage::Type::FinishedPlayingBuffer;
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reply.playing_buffer.buffer_id = buffer.m_buffer_id;
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buffer.m_client->post_message(reply);
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}
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buffer.done = true;
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}
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}
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// output the mixed stuff to the device
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@ -108,3 +116,10 @@ void ASMixer::mix()
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}
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}
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}
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ASMixer::ASMixerBuffer::ASMixerBuffer(const NonnullRefPtr<ABuffer>& buf, ASClientConnection& client, int buffer_id)
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: buffer(buf)
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, m_client(client.make_weak_ptr())
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, m_buffer_id(buffer_id)
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{
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}
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