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SharedGraphics: Implement a simple PNG decoder.
This is extremely unoptimized, but it does successfully load "folder32.png" so it must be at least somewhat correct. :^)
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10 changed files with 1245 additions and 2 deletions
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@ -4,7 +4,8 @@ SHAREDGRAPHICS_OBJS = \
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../SharedGraphics/Rect.o \
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../SharedGraphics/GraphicsBitmap.o \
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../SharedGraphics/CharacterBitmap.o \
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../SharedGraphics/Color.o
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../SharedGraphics/Color.o \
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../SharedGraphics/PNGLoader.o
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LIBGUI_OBJS = \
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GIODevice.o \
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