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Everywhere: Remove redundant inequality comparison operators
C++20 can automatically synthesize `operator!=` from `operator==`, so there is no point in writing such functions by hand if all they do is call through to `operator==`. This fixes a compile error with compilers that implement P2468 (Clang 16 currently). This paper restores the C++17 behavior that if both `T::operator==(U)` and `T::operator!=(U)` exist, `U == T` won't be rewritten in reverse to call `T::operator==(U)`. Removing `!=` operators makes the rewriting possible again. See https://reviews.llvm.org/D134529#3853062
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40 changed files with 1 additions and 180 deletions
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@ -34,7 +34,6 @@ struct FlattenedDeviceTreeReserveEntry {
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BigEndian<u64> size;
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bool operator==(FlattenedDeviceTreeReserveEntry const& other) const { return other.address == address && other.size == size; }
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bool operator!=(FlattenedDeviceTreeReserveEntry const& other) const { return !(operator==(other)); }
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};
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static_assert(sizeof(FlattenedDeviceTreeReserveEntry) == 16, "FDT Memory Reservation entry size must match specification");
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