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Everywhere: Remove redundant inequality comparison operators
C++20 can automatically synthesize `operator!=` from `operator==`, so there is no point in writing such functions by hand if all they do is call through to `operator==`. This fixes a compile error with compilers that implement P2468 (Clang 16 currently). This paper restores the C++17 behavior that if both `T::operator==(U)` and `T::operator!=(U)` exist, `U == T` won't be rewritten in reverse to call `T::operator==(U)`. Removing `!=` operators makes the rewriting possible again. See https://reviews.llvm.org/D134529#3853062
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40 changed files with 1 additions and 180 deletions
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@ -33,11 +33,6 @@ public:
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return m_model == other.m_model && m_row == other.m_row && m_column == other.m_column && m_internal_data == other.m_internal_data;
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}
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bool operator!=(ModelIndex const& other) const
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{
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return !(*this == other);
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}
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Model const* model() const { return m_model; }
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Variant data(ModelRole = ModelRole::Display) const;
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