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Everywhere: Remove redundant inequality comparison operators
C++20 can automatically synthesize `operator!=` from `operator==`, so there is no point in writing such functions by hand if all they do is call through to `operator==`. This fixes a compile error with compilers that implement P2468 (Clang 16 currently). This paper restores the C++17 behavior that if both `T::operator==(U)` and `T::operator!=(U)` exist, `U == T` won't be rewritten in reverse to call `T::operator==(U)`. Removing `!=` operators makes the rewriting possible again. See https://reviews.llvm.org/D134529#3853062
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40 changed files with 1 additions and 180 deletions
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@ -477,12 +477,6 @@ public:
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return location() == other.location() && size() == other.size();
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}
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template<class U>
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[[nodiscard]] bool operator!=(Rect<U> const& other) const
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{
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return !(*this == other);
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}
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[[nodiscard]] Rect<T> operator*(T factor) const { return { m_location * factor, m_size * factor }; }
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Rect<T>& operator*=(T factor)
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