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Everywhere: Remove redundant inequality comparison operators
C++20 can automatically synthesize `operator!=` from `operator==`, so there is no point in writing such functions by hand if all they do is call through to `operator==`. This fixes a compile error with compilers that implement P2468 (Clang 16 currently). This paper restores the C++17 behavior that if both `T::operator==(U)` and `T::operator!=(U)` exist, `U == T` won't be rewritten in reverse to call `T::operator==(U)`. Removing `!=` operators makes the rewriting possible again. See https://reviews.llvm.org/D134529#3853062
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40 changed files with 1 additions and 180 deletions
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@ -121,10 +121,6 @@ public:
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// We have a RefPtr<CalculatedStyleValue> member, but can't include the header StyleValue.h as it includes
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// this file already. To break the cyclic dependency, we must move all method definitions out.
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bool operator==(Length const& other) const;
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bool operator!=(Length const& other) const
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{
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return !(*this == other);
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}
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float relative_length_to_px(Gfx::IntRect const& viewport_rect, Gfx::FontPixelMetrics const& font_metrics, float font_size, float root_font_size) const;
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