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LibWeb: Add DOMMatrix scale and scale3d
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8 changed files with 125 additions and 5 deletions
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@ -40,9 +40,9 @@ interface DOMMatrixReadOnly {
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// Immutable transform methods
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[NewObject] DOMMatrix translate(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
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// FIXME: [NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
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// FIXME: [NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, optional unrestricted double scaleY = 1);
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// FIXME: [NewObject] DOMMatrix scale3d(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
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[NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
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[NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, optional unrestricted double scaleY = 1);
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[NewObject] DOMMatrix scale3d(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
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// FIXME: [NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ);
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// FIXME: [NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0, optional unrestricted double y = 0);
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// FIXME: [NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0);
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