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LibGL: Implement glCompileShader
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2 changed files with 8 additions and 2 deletions
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@ -24,6 +24,7 @@ public:
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ErrorOr<void> add_source(StringView source_code);
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ErrorOr<void> compile();
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GLenum type() const { return m_type; }
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bool compile_status() const { return m_compile_status; }
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private:
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explicit Shader(GLenum shader_type)
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@ -33,6 +34,7 @@ private:
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Vector<String> m_sources;
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GLenum m_type;
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bool m_compile_status { false };
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};
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}
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