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LibGL: Implement glCompileShader
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parent
d5277ecdfe
commit
42ef5c9e12
2 changed files with 8 additions and 2 deletions
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@ -62,8 +62,12 @@ void GLContext::gl_shader_source(GLuint shader, GLsizei count, GLchar const** st
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void GLContext::gl_compile_shader(GLuint shader)
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void GLContext::gl_compile_shader(GLuint shader)
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{
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{
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dbgln("gl_compile_shader({}) unimplemented ", shader);
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auto it = m_allocated_shaders.find(shader);
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TODO();
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// FIXME: implement check "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."
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RETURN_WITH_ERROR_IF(it == m_allocated_shaders.end(), GL_INVALID_OPERATION);
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// NOTE: We are ignoring the compilation result here since it is tracked inside the shader object
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(void)it->value->compile();
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}
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}
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GLuint GLContext::gl_create_program()
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GLuint GLContext::gl_create_program()
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@ -24,6 +24,7 @@ public:
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ErrorOr<void> add_source(StringView source_code);
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ErrorOr<void> add_source(StringView source_code);
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ErrorOr<void> compile();
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ErrorOr<void> compile();
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GLenum type() const { return m_type; }
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GLenum type() const { return m_type; }
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bool compile_status() const { return m_compile_status; }
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private:
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private:
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explicit Shader(GLenum shader_type)
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explicit Shader(GLenum shader_type)
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@ -33,6 +34,7 @@ private:
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Vector<String> m_sources;
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Vector<String> m_sources;
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GLenum m_type;
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GLenum m_type;
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bool m_compile_status { false };
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};
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};
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}
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}
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