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LibGUI: Introduce widget content margins + improve splitters
A GUI::Widget can now set an optional content margin (4x0 by default.) Pixels in the content margin will be ignored for hit testing purposes. Use this to allow frame-like widgets (like GUI::Frame!) to ignore any mouse events in the frame area, and instead let those go to parent. This allows GUI::Splitter to react "sooner" to mouse events that were previously swallowed by the child widgets instead of ending up in the splitter. The net effect is that 2 more pixels on each side of a splitter handle are now interactive and usable for splitting! :^)
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6 changed files with 57 additions and 17 deletions
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@ -76,17 +76,23 @@ void Splitter::leave_event(Core::Event&)
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bool Splitter::get_resize_candidates_at(const Gfx::Point& position, Widget*& first, Widget*& second)
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{
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int x_or_y = position.primary_offset_for_orientation(m_orientation);
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int fudge = layout()->spacing();
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for_each_child_widget([&](auto& child) {
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int child_start = child.relative_rect().first_edge_for_orientation(m_orientation);
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int child_end = child.relative_rect().last_edge_for_orientation(m_orientation);
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if (x_or_y > child_end && (x_or_y - fudge) <= child_end)
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first = &child;
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if (x_or_y < child_start && (x_or_y + fudge) >= child_start)
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second = &child;
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return IterationDecision::Continue;
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});
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return first && second;
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auto child_widgets = this->child_widgets();
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if (child_widgets.size() < 2)
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return false;
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for (size_t i = 0; i < child_widgets.size() - 1; ++i) {
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auto* first_candidate = child_widgets[i];
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auto* second_candidate = child_widgets[i + 1];
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if (x_or_y > first_candidate->content_rect().last_edge_for_orientation(m_orientation)
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&& x_or_y <= second_candidate->content_rect().first_edge_for_orientation(m_orientation)) {
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first = first_candidate;
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second = second_candidate;
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return true;
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}
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}
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return false;
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}
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void Splitter::mousedown_event(MouseEvent& event)
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@ -109,13 +115,14 @@ void Splitter::mousedown_event(MouseEvent& event)
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void Splitter::recompute_grabbable_rect(const Widget& first, const Widget& second)
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{
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auto first_edge = first.relative_rect().primary_offset_for_orientation(m_orientation) + first.relative_rect().primary_size_for_orientation(m_orientation);
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auto second_edge = second.relative_rect().primary_offset_for_orientation(m_orientation);
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auto first_edge = first.content_rect().primary_offset_for_orientation(m_orientation) + first.content_rect().primary_size_for_orientation(m_orientation);
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auto second_edge = second.content_rect().primary_offset_for_orientation(m_orientation);
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Gfx::Rect rect;
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rect.set_primary_offset_for_orientation(m_orientation, first_edge);
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rect.set_primary_size_for_orientation(m_orientation, second_edge - first_edge);
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rect.set_secondary_offset_for_orientation(m_orientation, first.relative_rect().secondary_offset_for_orientation(m_orientation));
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rect.set_secondary_size_for_orientation(m_orientation, first.relative_rect().secondary_size_for_orientation(m_orientation));
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rect.set_secondary_offset_for_orientation(m_orientation, first.content_rect().secondary_offset_for_orientation(m_orientation));
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rect.set_secondary_size_for_orientation(m_orientation, first.content_rect().secondary_size_for_orientation(m_orientation));
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if (m_grabbable_rect != rect) {
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m_grabbable_rect = rect;
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update();
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