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LibGfx: Implement cubic bezier curves by splitting them to subcurves

This makes them significantly more nicer-looking, and fixes a FIXME :^)
This commit is contained in:
Ali Mohammad Pur 2021-09-17 18:42:30 +04:30 committed by Ali Mohammad Pur
parent 02d949cfb6
commit 433725fef2
6 changed files with 145 additions and 12 deletions

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@ -22,6 +22,7 @@ public:
void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
void stroke_path(Path const&, Color, float thickness);
void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void translate(float dx, float dy) { m_transform.translate(dx, dy); }