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LibGfx: Implement cubic bezier curves by splitting them to subcurves

This makes them significantly more nicer-looking, and fixes a FIXME :^)
This commit is contained in:
Ali Mohammad Pur 2021-09-17 18:42:30 +04:30 committed by Ali Mohammad Pur
parent 02d949cfb6
commit 433725fef2
6 changed files with 145 additions and 12 deletions

View file

@ -160,6 +160,7 @@ void Path::close_all_subpaths()
}
case Segment::Type::LineTo:
case Segment::Type::QuadraticBezierCurveTo:
case Segment::Type::CubicBezierCurveTo:
case Segment::Type::EllipticalArcTo:
if (is_first_point_in_subpath) {
start_of_subpath = cursor;
@ -189,6 +190,9 @@ String Path::to_string() const
case Segment::Type::QuadraticBezierCurveTo:
builder.append("QuadraticBezierCurveTo");
break;
case Segment::Type::CubicBezierCurveTo:
builder.append("CubicBezierCurveTo");
break;
case Segment::Type::EllipticalArcTo:
builder.append("EllipticalArcTo");
break;
@ -203,6 +207,12 @@ String Path::to_string() const
builder.append(", ");
builder.append(static_cast<const QuadraticBezierCurveSegment&>(segment).through().to_string());
break;
case Segment::Type::CubicBezierCurveTo:
builder.append(", ");
builder.append(static_cast<const CubicBezierCurveSegment&>(segment).through_0().to_string());
builder.append(", ");
builder.append(static_cast<const CubicBezierCurveSegment&>(segment).through_1().to_string());
break;
case Segment::Type::EllipticalArcTo: {
auto& arc = static_cast<const EllipticalArcSegment&>(segment);
builder.appendff(", {}, {}, {}, {}, {}",
@ -286,6 +296,16 @@ void Path::segmentize_path()
cursor = segment.point();
break;
}
case Segment::Type::CubicBezierCurveTo: {
auto& curve = static_cast<CubicBezierCurveSegment const&>(segment);
auto& control_0 = curve.through_0();
auto& control_1 = curve.through_1();
Painter::for_each_line_segment_on_cubic_bezier_curve(control_0, control_1, cursor, segment.point(), [&](const FloatPoint& p0, const FloatPoint& p1) {
add_line(p0, p1);
});
cursor = segment.point();
break;
}
case Segment::Type::EllipticalArcTo: {
auto& arc = static_cast<EllipticalArcSegment&>(segment);
Painter::for_each_line_segment_on_elliptical_arc(cursor, arc.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), [&](const FloatPoint& p0, const FloatPoint& p1) {
@ -310,15 +330,4 @@ void Path::segmentize_path()
m_bounding_box = Gfx::FloatRect { min_x, min_y, max_x - min_x, max_y - min_y };
}
void Path::cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2)
{
// FIXME: I'm sure there's a faster and more elegant way to do this.
// FIXME: We should divide it into enough segments to stay within some tolerance.
auto p1 = segments().last().point();
for (float t = 0; t <= 1.0f; t += 0.02f) {
auto p = cubic_interpolate(p1, p2, c1, c2, t);
line_to(p);
}
}
}