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LibGfx: Implement cubic bezier curves by splitting them to subcurves

This makes them significantly more nicer-looking, and fixes a FIXME :^)
This commit is contained in:
Ali Mohammad Pur 2021-09-17 18:42:30 +04:30 committed by Ali Mohammad Pur
parent 02d949cfb6
commit 433725fef2
6 changed files with 145 additions and 12 deletions

View file

@ -132,6 +132,14 @@ void Gfx::AntiAliasingPainter::stroke_path(Path const& path, Color color, float
cursor = segment.point(); cursor = segment.point();
break; break;
} }
case Segment::Type::CubicBezierCurveTo: {
auto& curve = static_cast<CubicBezierCurveSegment const&>(segment);
auto& through_0 = curve.through_0();
auto& through_1 = curve.through_1();
draw_cubic_bezier_curve(through_0, through_1, cursor, segment.point(), color, thickness);
cursor = segment.point();
break;
}
case Segment::Type::EllipticalArcTo: case Segment::Type::EllipticalArcTo:
auto& arc = static_cast<EllipticalArcSegment const&>(segment); auto& arc = static_cast<EllipticalArcSegment const&>(segment);
draw_elliptical_arc(cursor, segment.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), color, thickness); draw_elliptical_arc(cursor, segment.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), color, thickness);
@ -154,3 +162,10 @@ void Gfx::AntiAliasingPainter::draw_quadratic_bezier_curve(FloatPoint const& con
draw_line(fp1, fp2, color, thickness, style); draw_line(fp1, fp2, color, thickness, style);
}); });
} }
void Gfx::AntiAliasingPainter::draw_cubic_bezier_curve(const FloatPoint& control_point_0, const FloatPoint& control_point_1, const FloatPoint& p1, const FloatPoint& p2, Color color, float thickness, Painter::LineStyle style)
{
Gfx::Painter::for_each_line_segment_on_cubic_bezier_curve(control_point_0, control_point_1, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
draw_line(fp1, fp2, color, thickness, style);
});
}

View file

@ -22,6 +22,7 @@ public:
void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero); void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
void stroke_path(Path const&, Color, float thickness); void stroke_path(Path const&, Color, float thickness);
void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid); void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid); void draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void translate(float dx, float dy) { m_transform.translate(dx, dy); } void translate(float dx, float dy) { m_transform.translate(dx, dy); }

View file

@ -1858,6 +1858,76 @@ void Painter::draw_quadratic_bezier_curve(IntPoint const& control_point, IntPoin
}); });
} }
void Painter::for_each_line_segment_on_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&& callback)
{
for_each_line_segment_on_cubic_bezier_curve(control_point_0, control_point_1, p1, p2, callback);
}
static bool can_approximate_cubic_bezier_curve(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& control_0, FloatPoint const& control_1)
{
constexpr float tolerance = 15; // Arbitrary, seems like 10-30 produces nice results.
auto ax = 3 * control_0.x() - 2 * p1.x() - p2.x();
auto ay = 3 * control_0.y() - 2 * p1.y() - p2.y();
auto bx = 3 * control_1.x() - p1.x() - 2 * p2.x();
auto by = 3 * control_1.y() - p1.y() - 2 * p2.y();
ax *= ax;
ay *= ay;
bx *= bx;
by *= by;
return max(ax, bx) + max(ay, by) <= tolerance;
}
// static
void Painter::for_each_line_segment_on_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>& callback)
{
struct ControlPair {
FloatPoint control_point_0;
FloatPoint control_point_1;
};
struct SegmentDescriptor {
ControlPair control_points;
FloatPoint p1;
FloatPoint p2;
};
static constexpr auto split_cubic_bezier_curve = [](ControlPair const& original_controls, FloatPoint const& p1, FloatPoint const& p2, auto& segments) {
Array level_1_midpoints {
(p1 + original_controls.control_point_0) / 2,
(original_controls.control_point_0 + original_controls.control_point_1) / 2,
(original_controls.control_point_1 + p2) / 2,
};
Array level_2_midpoints {
(level_1_midpoints[0] + level_1_midpoints[1]) / 2,
(level_1_midpoints[1] + level_1_midpoints[2]) / 2,
};
auto level_3_midpoint = (level_2_midpoints[0] + level_2_midpoints[1]) / 2;
segments.enqueue({ { level_1_midpoints[0], level_2_midpoints[0] }, p1, level_3_midpoint });
segments.enqueue({ { level_2_midpoints[1], level_1_midpoints[2] }, level_3_midpoint, p2 });
};
Queue<SegmentDescriptor> segments;
segments.enqueue({ { control_point_0, control_point_1 }, p1, p2 });
while (!segments.is_empty()) {
auto segment = segments.dequeue();
if (can_approximate_cubic_bezier_curve(segment.p1, segment.p2, segment.control_points.control_point_0, segment.control_points.control_point_1))
callback(segment.p1, segment.p2);
else
split_cubic_bezier_curve(segment.control_points, segment.p1, segment.p2, segments);
}
}
void Painter::draw_cubic_bezier_curve(IntPoint const& control_point_0, IntPoint const& control_point_1, IntPoint const& p1, IntPoint const& p2, Color color, int thickness, Painter::LineStyle style)
{
for_each_line_segment_on_cubic_bezier_curve(FloatPoint(control_point_0), FloatPoint(control_point_1), FloatPoint(p1), FloatPoint(p2), [&](FloatPoint const& fp1, FloatPoint const& fp2) {
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
});
}
// static // static
void Painter::for_each_line_segment_on_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint const&, FloatPoint const&)>& callback) void Painter::for_each_line_segment_on_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint const&, FloatPoint const&)>& callback)
{ {
@ -1975,6 +2045,14 @@ void Painter::stroke_path(Path const& path, Color color, int thickness)
cursor = segment.point(); cursor = segment.point();
break; break;
} }
case Segment::Type::CubicBezierCurveTo: {
auto& curve = static_cast<CubicBezierCurveSegment const&>(segment);
auto& through_0 = curve.through_0();
auto& through_1 = curve.through_1();
draw_cubic_bezier_curve(through_0.to_type<int>(), through_1.to_type<int>(), cursor.to_type<int>(), segment.point().to_type<int>(), color, thickness);
cursor = segment.point();
break;
}
case Segment::Type::EllipticalArcTo: case Segment::Type::EllipticalArcTo:
auto& arc = static_cast<EllipticalArcSegment const&>(segment); auto& arc = static_cast<EllipticalArcSegment const&>(segment);
draw_elliptical_arc(cursor.to_type<int>(), segment.point().to_type<int>(), arc.center().to_type<int>(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), color, thickness); draw_elliptical_arc(cursor.to_type<int>(), segment.point().to_type<int>(), arc.center().to_type<int>(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), color, thickness);

View file

@ -54,6 +54,7 @@ public:
void set_pixel(int x, int y, Color color) { set_pixel({ x, y }, color); } void set_pixel(int x, int y, Color color) { set_pixel({ x, y }, color); }
void draw_line(IntPoint const&, IntPoint const&, Color, int thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent); void draw_line(IntPoint const&, IntPoint const&, Color, int thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_quadratic_bezier_curve(IntPoint const& control_point, IntPoint const&, IntPoint const&, Color, int thickness = 1, LineStyle style = LineStyle::Solid); void draw_quadratic_bezier_curve(IntPoint const& control_point, IntPoint const&, IntPoint const&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void draw_cubic_bezier_curve(IntPoint const& control_point_0, IntPoint const& control_point_1, IntPoint const&, IntPoint const&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void draw_elliptical_arc(IntPoint const& p1, IntPoint const& p2, IntPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid); void draw_elliptical_arc(IntPoint const& p1, IntPoint const& p2, IntPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
void blit(IntPoint const&, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true); void blit(IntPoint const&, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true);
void blit_dimmed(IntPoint const&, Gfx::Bitmap const&, IntRect const& src_rect); void blit_dimmed(IntPoint const&, Gfx::Bitmap const&, IntRect const& src_rect);
@ -88,6 +89,9 @@ public:
static void for_each_line_segment_on_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&); static void for_each_line_segment_on_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&);
static void for_each_line_segment_on_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&&); static void for_each_line_segment_on_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&&);
static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&);
static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Function<void(FloatPoint const&, FloatPoint const&)>&&);
static void for_each_line_segment_on_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint const&, FloatPoint const&)>&); static void for_each_line_segment_on_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint const&, FloatPoint const&)>&);
static void for_each_line_segment_on_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint const&, FloatPoint const&)>&&); static void for_each_line_segment_on_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(FloatPoint const&, FloatPoint const&)>&&);

View file

@ -160,6 +160,7 @@ void Path::close_all_subpaths()
} }
case Segment::Type::LineTo: case Segment::Type::LineTo:
case Segment::Type::QuadraticBezierCurveTo: case Segment::Type::QuadraticBezierCurveTo:
case Segment::Type::CubicBezierCurveTo:
case Segment::Type::EllipticalArcTo: case Segment::Type::EllipticalArcTo:
if (is_first_point_in_subpath) { if (is_first_point_in_subpath) {
start_of_subpath = cursor; start_of_subpath = cursor;
@ -189,6 +190,9 @@ String Path::to_string() const
case Segment::Type::QuadraticBezierCurveTo: case Segment::Type::QuadraticBezierCurveTo:
builder.append("QuadraticBezierCurveTo"); builder.append("QuadraticBezierCurveTo");
break; break;
case Segment::Type::CubicBezierCurveTo:
builder.append("CubicBezierCurveTo");
break;
case Segment::Type::EllipticalArcTo: case Segment::Type::EllipticalArcTo:
builder.append("EllipticalArcTo"); builder.append("EllipticalArcTo");
break; break;
@ -203,6 +207,12 @@ String Path::to_string() const
builder.append(", "); builder.append(", ");
builder.append(static_cast<const QuadraticBezierCurveSegment&>(segment).through().to_string()); builder.append(static_cast<const QuadraticBezierCurveSegment&>(segment).through().to_string());
break; break;
case Segment::Type::CubicBezierCurveTo:
builder.append(", ");
builder.append(static_cast<const CubicBezierCurveSegment&>(segment).through_0().to_string());
builder.append(", ");
builder.append(static_cast<const CubicBezierCurveSegment&>(segment).through_1().to_string());
break;
case Segment::Type::EllipticalArcTo: { case Segment::Type::EllipticalArcTo: {
auto& arc = static_cast<const EllipticalArcSegment&>(segment); auto& arc = static_cast<const EllipticalArcSegment&>(segment);
builder.appendff(", {}, {}, {}, {}, {}", builder.appendff(", {}, {}, {}, {}, {}",
@ -286,6 +296,16 @@ void Path::segmentize_path()
cursor = segment.point(); cursor = segment.point();
break; break;
} }
case Segment::Type::CubicBezierCurveTo: {
auto& curve = static_cast<CubicBezierCurveSegment const&>(segment);
auto& control_0 = curve.through_0();
auto& control_1 = curve.through_1();
Painter::for_each_line_segment_on_cubic_bezier_curve(control_0, control_1, cursor, segment.point(), [&](const FloatPoint& p0, const FloatPoint& p1) {
add_line(p0, p1);
});
cursor = segment.point();
break;
}
case Segment::Type::EllipticalArcTo: { case Segment::Type::EllipticalArcTo: {
auto& arc = static_cast<EllipticalArcSegment&>(segment); auto& arc = static_cast<EllipticalArcSegment&>(segment);
Painter::for_each_line_segment_on_elliptical_arc(cursor, arc.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), [&](const FloatPoint& p0, const FloatPoint& p1) { Painter::for_each_line_segment_on_elliptical_arc(cursor, arc.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), [&](const FloatPoint& p0, const FloatPoint& p1) {
@ -310,15 +330,4 @@ void Path::segmentize_path()
m_bounding_box = Gfx::FloatRect { min_x, min_y, max_x - min_x, max_y - min_y }; m_bounding_box = Gfx::FloatRect { min_x, min_y, max_x - min_x, max_y - min_y };
} }
void Path::cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2)
{
// FIXME: I'm sure there's a faster and more elegant way to do this.
// FIXME: We should divide it into enough segments to stay within some tolerance.
auto p1 = segments().last().point();
for (float t = 0; t <= 1.0f; t += 0.02f) {
auto p = cubic_interpolate(p1, p2, c1, c2, t);
line_to(p);
}
}
} }

View file

@ -24,6 +24,7 @@ public:
MoveTo, MoveTo,
LineTo, LineTo,
QuadraticBezierCurveTo, QuadraticBezierCurveTo,
CubicBezierCurveTo,
EllipticalArcTo, EllipticalArcTo,
}; };
@ -83,6 +84,27 @@ private:
FloatPoint m_through; FloatPoint m_through;
}; };
class CubicBezierCurveSegment final : public Segment {
public:
CubicBezierCurveSegment(const FloatPoint& point, const FloatPoint& through_0, const FloatPoint& through_1)
: Segment(point)
, m_through_0(through_0)
, m_through_1(through_1)
{
}
virtual ~CubicBezierCurveSegment() override = default;
const FloatPoint& through_0() const { return m_through_0; }
const FloatPoint& through_1() const { return m_through_1; }
private:
virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
FloatPoint m_through_0;
FloatPoint m_through_1;
};
class EllipticalArcSegment final : public Segment { class EllipticalArcSegment final : public Segment {
public: public:
EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta) EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
@ -134,7 +156,11 @@ public:
invalidate_split_lines(); invalidate_split_lines();
} }
void cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2); void cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2)
{
append_segment<CubicBezierCurveSegment>(p2, c1, c2);
invalidate_split_lines();
}
void elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep); void elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep);
void arc_to(const FloatPoint& point, float radius, bool large_arc, bool sweep) void arc_to(const FloatPoint& point, float radius, bool large_arc, bool sweep)