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Profiler: Make processes selectable in the timeline view

This commit is contained in:
Gunnar Beutner 2021-05-07 13:47:12 +02:00 committed by Andreas Kling
parent 7b9cabb5a3
commit 43b3fd748a
3 changed files with 49 additions and 5 deletions

View file

@ -6,19 +6,24 @@
#include "TimelineHeader.h"
#include "Process.h"
#include "Profile.h"
#include <AK/LexicalPath.h>
#include <LibGUI/FileIconProvider.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Font.h>
#include <LibGfx/Palette.h>
namespace Profiler {
TimelineHeader::TimelineHeader(Process const& process)
: m_process(process)
TimelineHeader::TimelineHeader(Profile& profile, Process const& process)
: m_profile(profile)
, m_process(process)
{
set_frame_shape(Gfx::FrameShape::Panel);
set_frame_shadow(Gfx::FrameShadow::Raised);
set_fixed_size(200, 40);
update_selection();
m_icon = GUI::FileIconProvider::icon_for_executable(m_process.executable).bitmap_for_size(32);
m_text = String::formatted("{} ({})", LexicalPath(m_process.executable).basename(), m_process.pid);
@ -34,6 +39,8 @@ void TimelineHeader::paint_event(GUI::PaintEvent& event)
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(frame_inner_rect(), m_selected ? palette().selection() : palette().button());
Gfx::IntRect icon_rect { frame_thickness() + 2, 0, 32, 32 };
icon_rect.center_vertically_within(frame_inner_rect());
@ -48,7 +55,23 @@ void TimelineHeader::paint_event(GUI::PaintEvent& event)
};
text_rect.center_vertically_within(frame_inner_rect());
painter.draw_text(text_rect, m_text, Gfx::TextAlignment::CenterLeft);
auto& font = m_selected ? painter.font().bold_variant() : painter.font();
auto color = m_selected ? palette().selection_text() : palette().button_text();
painter.draw_text(text_rect, m_text, font, Gfx::TextAlignment::CenterLeft, color);
}
void TimelineHeader::update_selection()
{
m_selected = m_profile.has_process_filter() && m_profile.process_filter_contains(m_process.pid, m_process.start_valid);
update();
}
void TimelineHeader::mousedown_event(GUI::MouseEvent& event)
{
if (event.button() != GUI::MouseButton::Left)
return;
m_selected = !m_selected;
on_selection_change(m_selected);
}
}