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WindowServer: Start implementing a menu system.
I'm going with a global top-of-the-screen menu instead of per-window menus. The basic idea is that menus will live in the WindowServer and clients can create menus via WindowServer requests.
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443b043b49
14 changed files with 487 additions and 6 deletions
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@ -58,6 +58,7 @@ public:
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byte glyph_width() const { return m_glyph_width; }
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byte glyph_height() const { return m_glyph_height; }
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int width(const String& string) const { return string.length() * glyph_width(); }
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String name() const { return m_name; }
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void set_name(const String& name) { m_name = name; }
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@ -39,6 +39,25 @@ GraphicsBitmap::GraphicsBitmap(Process& process, const Size& size)
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m_data = (RGBA32*)m_server_region->laddr().as_ptr();
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}
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RetainPtr<GraphicsBitmap> GraphicsBitmap::create_kernel_only(const Size& size)
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{
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return adopt(*new GraphicsBitmap(size));
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}
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GraphicsBitmap::GraphicsBitmap(const Size& size)
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: m_size(size)
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, m_pitch(size.width() * sizeof(RGBA32))
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{
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InterruptDisabler disabler;
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size_t size_in_bytes = size.width() * size.height() * sizeof(RGBA32);
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auto vmo = VMObject::create_anonymous(size_in_bytes);
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auto& server = WSMessageLoop::the().server_process();
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m_server_region = server.allocate_region_with_vmo(LinearAddress(), size_in_bytes, move(vmo), 0, "GraphicsBitmap (server)", true, false);
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m_server_region->set_shared(true);
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m_server_region->set_is_bitmap(true);
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m_data = (RGBA32*)m_server_region->laddr().as_ptr();
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}
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#endif
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RetainPtr<GraphicsBitmap> GraphicsBitmap::create_wrapper(const Size& size, RGBA32* data)
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@ -15,6 +15,7 @@ class GraphicsBitmap : public Retainable<GraphicsBitmap> {
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public:
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#ifdef KERNEL
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static RetainPtr<GraphicsBitmap> create(Process&, const Size&);
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static RetainPtr<GraphicsBitmap> create_kernel_only(const Size&);
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#endif
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static RetainPtr<GraphicsBitmap> create_wrapper(const Size&, RGBA32*);
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static RetainPtr<GraphicsBitmap> load_from_file(const String& path, const Size&);
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@ -37,6 +38,7 @@ public:
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private:
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#ifdef KERNEL
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GraphicsBitmap(Process&, const Size&);
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GraphicsBitmap(const Size&);
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#endif
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GraphicsBitmap(const Size&, RGBA32*);
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