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WindowServer: Start implementing a menu system.
I'm going with a global top-of-the-screen menu instead of per-window menus. The basic idea is that menus will live in the WindowServer and clients can create menus via WindowServer requests.
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14 changed files with 487 additions and 6 deletions
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@ -39,6 +39,25 @@ GraphicsBitmap::GraphicsBitmap(Process& process, const Size& size)
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m_data = (RGBA32*)m_server_region->laddr().as_ptr();
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}
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RetainPtr<GraphicsBitmap> GraphicsBitmap::create_kernel_only(const Size& size)
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{
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return adopt(*new GraphicsBitmap(size));
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}
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GraphicsBitmap::GraphicsBitmap(const Size& size)
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: m_size(size)
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, m_pitch(size.width() * sizeof(RGBA32))
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{
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InterruptDisabler disabler;
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size_t size_in_bytes = size.width() * size.height() * sizeof(RGBA32);
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auto vmo = VMObject::create_anonymous(size_in_bytes);
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auto& server = WSMessageLoop::the().server_process();
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m_server_region = server.allocate_region_with_vmo(LinearAddress(), size_in_bytes, move(vmo), 0, "GraphicsBitmap (server)", true, false);
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m_server_region->set_shared(true);
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m_server_region->set_is_bitmap(true);
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m_data = (RGBA32*)m_server_region->laddr().as_ptr();
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}
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#endif
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RetainPtr<GraphicsBitmap> GraphicsBitmap::create_wrapper(const Size& size, RGBA32* data)
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