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WindowServer: Start implementing a menu system.
I'm going with a global top-of-the-screen menu instead of per-window menus. The basic idea is that menus will live in the WindowServer and clients can create menus via WindowServer requests.
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14 changed files with 487 additions and 6 deletions
66
WindowServer/WSMenu.h
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66
WindowServer/WSMenu.h
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#pragma once
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#include <AK/AKString.h>
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#include <AK/Vector.h>
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#include <SharedGraphics/Rect.h>
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#include "WSMenuItem.h"
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class WSMenuBar;
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class WSMessage;
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class WSWindow;
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class Font;
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class WSMenu {
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public:
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WSMenu(const String& name);
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~WSMenu();
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WSMenuBar* menu_bar() { return m_menubar; }
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const WSMenuBar* menu_bar() const { return m_menubar; }
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int item_count() const { return m_items.size(); }
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WSMenuItem* item(int i) { return m_items[i].ptr(); }
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const WSMenuItem* item(int i) const { return m_items[i].ptr(); }
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void add_item(OwnPtr<WSMenuItem>&& item) { m_items.append(move(item)); }
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String name() const { return m_name; }
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template<typename Callback>
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void for_each_item(Callback callback) const
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{
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for (auto& item : m_items)
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callback(*item);
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}
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Rect text_rect_in_menubar() const { return m_text_rect_in_menubar; }
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void set_text_rect_in_menubar(const Rect& rect) { m_text_rect_in_menubar = rect; }
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Rect rect_in_menubar() const { return m_rect_in_menubar; }
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void set_rect_in_menubar(const Rect& rect) { m_rect_in_menubar = rect; }
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WSWindow* menu_window() { return m_menu_window.ptr(); }
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void set_menu_window(OwnPtr<WSWindow>&&);
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WSWindow& ensure_menu_window();
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int width() const;
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int height() const;
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int item_height() const { return 16; }
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int padding() const { return 4; }
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void on_window_message(WSMessage&);
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void draw();
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const Font& font() const;
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private:
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String m_name;
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Rect m_rect_in_menubar;
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Rect m_text_rect_in_menubar;
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WSMenuBar* m_menubar { nullptr };
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WSMenuItem* m_hovered_item { nullptr };
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Vector<OwnPtr<WSMenuItem>> m_items;
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OwnPtr<WSWindow> m_menu_window;
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};
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