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FlappyBug: Make the obstacle gap position random
The position of the gap in the obstacle is now randomly generated each time it spawns. The game is more fun to play now :)
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2 changed files with 2 additions and 1 deletions
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@ -7,6 +7,7 @@
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#pragma once
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#include <AK/Optional.h>
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#include <AK/Random.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Widget.h>
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@ -77,6 +78,7 @@ private:
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void reset()
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{
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x = game_width;
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gap_top_y = get_random_uniform(game_height - gap_height);
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}
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Gfx::FloatRect top_rect() const
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